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[LFDM][5e][Paid] Biweekly Sunday

Post your pricing and what you are offering below. Myself and 4 friends are looking for a DM. And since I don't want to DM and I want to play with my friends the only option seems to be to pay someone. So convince me to choose you. You can see my previous post to get an idea of what I want but if I decide to go with you we can discuss things in finer detail.
New to trying to make the paid dm thing work.  I do however have 30 years of dming and game design experience. i could run any of the Book campaigns for $40 a session  or do a homebrew campaign customized to your wants for $60.
Howdy, I'm a very flexible GM with experience in multiple systems. I pride myself in my ability to tailor my games to my players. I always offer a session 0 and first session free of charge just so we can both be sure it'll be something we will enjoy! My rates are $12 per person, $10 if paid in advance. Sandbox games with lots of homebrew are my forte, but as stated before, I'm incredibly versatile. IRL I'm a bard, so I get jack of all trades on all my non-proficient skill checks and enjoy silly character voices and bad puns, juxtaposed with deep character moments. For a bit of a look at my GMing style, you can check out my podcast here . While not in 5e, it's a good reference for my capabilities. Cheers, hope you find a GM that suits your needs! -Cour
Heya! My name is Kamon and I'm currently a professional DM who's been honing my craft for the last decade or so. I started out with 2nd Edition AD&D, and have since played and DM'd 3.5, 5e, as well as GM'd all the White Wolf games, Mothership, Pathfinder 1e, and a smattering of others. TTRPGs are my passion, and I'm hoping to make a career of sharing my passion with others via Roll20! I've mastered Dynamic Lightning and have a good grasp of API's and macros to streamline the playing experience and bring my worlds to life. I do use a bit of homebrew, but it's largely optional and only meant to speed up combat and bring more flavor into the game. Anything I implement is up to player discretion, because at the end of the day we do this to have fun, and I work my hardest to facilitate that fun. Additionally, I do a plethora of voices and some sounds effects to enhance the experience. I'm always learning and trying new stuff, so my games will only get better as time progresses. If you'd like references, I have a good list of people who will vouch for my professionalism, ability to immerse my players in the world, and proficiency with Roll20. If you like what you've read and want to give me a shot, I'd love to talk with you! Also, if you're open to a campaign idea, I have a personal favorite that I've been working on and running for years. It's in the Planescape setting, so the group will begin having just stumbled through portals, together or separate, into Sigil. This is a long term campaign spanning levels 3 to 20+. It's a very high fantasy, heavy magic setting that blends the zany, 90's grunge aesthetic and feel of AD&D Planescape with my own mead-fueled fever dreams. You can find anything and everything in Sigil- from the adorable Miniature Giant Space Hamsters sold at "Prime Exotics", to the deadly machinations of Grod, Orcish Artificer, at his portable shop "Excelsior: Enchantment Emporium, Ensorcellment Exchange, and Expositor of Eldritch Eccentricities". It is the center of trade throughout the multiverse, after all. Whilst Sigil will be your characters' home away from home, and an adventure in and of itself having hundreds of unique locations and characters, the campaign sprawls across the Planes in a very sandbox oriented play-style. However, a looming threat grows that the players will soon discover. The party will be asked to find the pieces of an ancient relic that have been hidden throughout the multiverse, crafted by a long-dead god. With this, the players may decide the fate of Sigil and feel the effects of their choices ripple across the Planes. Past players have toured the sweltering City of Brass in the Elemental Plane of Fire and gambled with the Efreet on their famous Nightmare races, fought Githyanki pirates and their Red Dragon mounts in the Astral Sea and ended up commandeering their Void Cruiser, and even performed a search and rescue from a Multiverse-spanning insane asylum on the plane of Pandemonium! These are but a few of the many possibilities the players could expect in this module, which is my labor of love to D&D. Hopefully going to publish it one day, but we'll see :D Oh, also, I'm always available on Sundays so scheduling will never be an issue. As far as pricing, it's pretty negotiable and can be discussed in DM's or on Discord. I'll also send this in a DM because I'm really excited to potentially take on another group! Hope to hear from you soon, and sorry for the wall of text, heh.
Hello, Jared! I hope this message finds you and your group well.&nbsp; My name is Castazzar, a DM for hire with a year of experience running paid games online. I own several of the Wizards of the Coast modules and sourcebooks (and if I haven't got the one you or the group want, I'll get it and start prepping, or plan a homebrewed game for you). Feel free to message me at&nbsp; Castazzar#8217 &nbsp;on Discord if you're interested in having a talk. You can also read a bit more on my profile here:&nbsp; <a href="https://startplaying.games/gm/gm-castazzar" rel="nofollow">https://startplaying.games/gm/gm-castazzar</a> What I offer Consistency. &nbsp;Upon agreeing on a day and time, you can expect our games to run consistently on the agreed schedule. Any changes will be discussed among the group and decided upon convenience for all members. Customization. &nbsp;The campaign we’ll engage in, will be tailored to fit your characters and the party, as well as the group’s playstyle and interests. Even when I mostly play by the book, I’ll work the background and timing behind all encounters to give you a greater feeling of involvement. Going beyond the Hardcover. &nbsp;I offer my players the possibility to go beyond the adventure as published, adding and exploring side quests, other adventure modules or using supplements to augment the experience provided. Sandboxy feeling . I’m not big on “railroading” adventures, maybe because I’ve always loved open worlds and, since, I enjoy the possibility of players defining their approach to the adventure and the life route after it. Time and dedication. &nbsp;I love this game, and more than just money, I invest great time on it. I constantly find myself, if not reading an adventure or doing prep-work for game sessions, checking and reading the core books, watching videos or looking up new contents to expand my library and ideas to bring into my games. Compendium Content.&nbsp; Players will get access to sourcebooks, character options, items, and others via the Compendium section. Character creation and level up using the charactermancer becomes a breeze. Reviews "DM Castazzar has been a great DM. We just finished Lost Mine of Phandelver and are progressing into Storm King's Thunder with a group of adults of widely varying ages and experience. He is always prepared and on time. He discusses rules questions fairly and is always willing to help new players. Highly recommended." - Kim "Hello everyone. I'm Matt and I've been playing at Caz's table now for nearly six months now. First, he's a stand-up guy. Humble, considerate, and reasonable. Second, he's attentive to his game and his players. Third, he will work with you on the side to make sure something occurs in game that relates to your character and story, enriching your experience. There's a reason I keep coming back to his table week after week. New players will feel incredibly welcome and instructed. Older, more seasoned players will feel comfortable and included. 5/5" - Matt "I have much enjoyed the sessions. I am a returning player after a long hiatus, and have felt welcomed and encouraged more in each session. Always willing to listen to questions, even some I have to ask again to refresh my mind. Very knowledgeable and able to find the answers quickly to the questions he doesn't know off the top of his head. Creative and flexible in play style, making it fun, yet a challenge in each session. I hope to be in his campaign's long term and look forward to more adventures!" - Michael C. This game would require payment to the Game Master at a rate of $15 per person, per session, via PayPal. Please note that Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.