I am attempting to build all my attacks as macros in the abilities section of my character sheet to minimize the number of times I expand and contract my sheet. Battle Master Fighter so I have remarkably little to do in my sheet during combat besides clicking my attacks and I don't have a huge variety of attacks I may choose. The weapon, weapon with GWM, and ranged weapon are about it. &{template:atkdmg} {{mod=[[@{strength_mod}[STR]+@{pb}[PB]+1[WPN]]]}} {{rname=Halberd+1}} {{r1=[[@{d20}+@{strength_mod}[STR]+@{pb}[PB]+1[WPN]+@{global_attack_mod}[GLOB]]]}} @{advantagetoggle}+@{strength_mod}[STR]+@{pb}[PB]+1[WPN]+@{global_attack_mod}[GLOB]]]}} {{attack=1}} {{range=10ft}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[1d10+@{strength_mod}[STR]+1[WPN]]]}} {{dmg1type=Slashing}} {{crit1=[[1d10]]}} {{charname=Felix}} Above macro does largely what I want. Just one little nitpick. I had to include the global attack modifier in the roll which results in a single number rather than the r1+globalmodifier that you get when you make the attack from the sheet. when I look at the save rolls in the attributes column I can see this @{wtype}&{template:simple} {{rname=^{strength-save-u}}} {{mod=@{strength_save_bonus}}} {{r1=[[@{d20}+@{strength_save_bonus}@{pbd_safe}]]}} @{advantagetoggle}+@{strength_save_bonus}@{pbd_safe}]]}} {{global=@{global_save_mod}}} @{charname_output} note there is a {{global=@{global_save_mod}}}, it was my hope that including that in the atkdmg template I'm using would replicate that behavior for my attack macro. no dice. It's not a big deal I would just like to replicate how attacks that are made from the sheet appear as close as possible.