EISEN’S & DWARINN’S DOWNTIME ACTIVITIES Day 1 : As Eisen prepares to leave, Dwarinn asks his tiefling friend for a letter of introduction to meet the archmages at the College of Mages in Bard’s Gate. Dwarinn expresses to Eisen that he wishes to join the guild, too. The sorcerer looks the dwarf up and down, then says cooly, “You are not a devoted practitioner of the Art…but, you do know some Spellcraft. They would permit you to join as a Journeyman, sort of like a “friendly” of the Guild, with limited membership benefits. But you would never be permitted to advance higher into the ranks. If that’s acceptable to you, I will write the letter.” Dwarinn nods and agrees. Eisen uses a magic trick to create a floating hand that writes the tiefling’s words as he dictates to it. Then, with the letter written and marked with Eisen’s personal seal, the dwarf takes the letter and thanks his friend for it. “Need to spend a night drinking before hitting the road,” Dwarinn laughs, and they part ways. That night, Eisen leaves Fairhill, heading west towards the city of Reme ( which lies off the world map heading west along the Grand Tradeway ). After making camp in the woods just off the main road, a series of torches can be seen in the distance. It appears to be a late-night caravan heading in the opposite direction, east towards Fairhill. The caravan members, a cadre of armed mercenaries, sees Eisen’s camp fire and approaches. “Hail, friend. Would you mind perhaps sharing the warmth of your fire with us? We mean you no harm.” Eisen asks about their identity and purpose, to which they reply, “We are escorting a nobleman from Reme towards Bard’s Gate. We know that these lands are rife with bandits and orcs. There are strength in numbers, friend.” Eisen agrees…only to be surprised to see that the “nobleman” the mercenaries escort is none other than Feriblan the Mad! “What fortuitousness!” the Mad Wizard exclaims upon seeing Eisen. The guards have a laugh when they realize the two mages know each other. (When the guards aren’t looking, they give each other the secret Guild handshake and whisper the secret password, too.) After breaking bread together and sipping a bit of wine, Eisen shares the full story of Eralion and the Keep and the Staff with Feriblan, who listens very intently. He asks to see the Staff for himself, and running his hands up and down it, Feriblan nods and looks somber, staring up into the night sky. “My old friend…we shared many adventures together. But the evils that we battled—they must have had too much of an effect upon his heart over the years. I think he gazed too hard into the darkness and for far too long.” Feriblan looks over at Eisen. “But, my young friend, the gods have ensured Eralion’s staff has fallen into your hands. You will bear it well. Perhaps my old friend’s staff, with a little help from you and your companions, will undo some of the harm that he did later in life by making this world a better place.” “Come! Let us get some sleep. Then we shall head to Bard’s Gate in the morning, and you will travel with me.” Day 2 – 7 : The next morning, after breaking camp, Eisen and Feriblan and the caravan continue on to Fairhill, where Dwarinn is just setting out (with a huge hangover). “Dwarinn, my friend! Come with us!” Eisen shouts. The dwarf happily joins the Archmage’s caravan. Together, Dwarinn and Eisen head to Bard’s Gate. Eisen speaks much with Feriblan, while Dwarinn practices his fighting skills with the well-trained guards. What RP questions do either of you wish to ask Feriblan while traveling with him? Do either of you wish to train during the 6 days that you travel with Feriblan? You can spend up to 600 gp max during this period of time to gain an equivalent amount of XP, if you wish. Day 8 – 10 : When the heroes arrive in Bard’s Gate, the city is bustling with activity. Smoke stacks rise in plumes here and there all along the cityscape. The year’s first snow is soon to fall, and the air is chill with the rising heat from the city’s many hearth-fires. Feriblan leads his caravan directly to his personal Tower in the Free City, deep in the nobles’ quarter. After off-loading his possessions, Feriblan teleports the tiefling and dwarf directly to the College of Mages. Not only does Dwarinn meet the Archmage Pertinax, who Feriblan bows low and respectfully to, but he gets introduced to him by Eisen AND the Archmage Feriblan. Pertinax is pleased to meet the dwarf’s acquaintance. With a keen eye, he looks Dwarinn up and down. “Ah. A mountain dwarf…and no mere mountain dwarf, either. One who is able to wield the arcane. Most unusual! I must ask, then, friend: does your bloodline belongs to that of the mighty Clan Krazzadak of Bryn Tuk Thull and the Lost King Under the Glacier? I have only met one other of your kind before, a long time ago." After speaking with the dwarf a few more minutes, the Archmage asks him why he has come to the College of Mages seeking an audience. Dwarinn makes his case for joining the Guild as a Journeyman, and then demonstrates some of his arcane talents to try and impress the Archmage. Pertinax nods thoughtfully. “A dwarf such as yourself would be a useful addition to our Order, to be sure.” He gazes out of the window at the city below. “There are reports of blood-soaked skeletons coming down from the foothills of the Stoneheart Mountains. Our eyes in the village of Taverlan, which lies to the north of here, have seen it themselves. But the pair of mages that we sent to investigate the situation, Croaker and Raven , never returned. If you were able to track down their whereabouts and discover the source of these crimson skeletons, while assessing the threat that they pose to Taverlan and the Free City, we would reward your proven competence with membership in our Guild. Does this sound agreeable to you, Master Dwarf?” ( Quest handout updated .) Do you wish to take any other (simpler) actions while in Bard’s Gate? Buying equipment? Etc. Day 11 – 14 : Saying farewell to the Free City, Dwarinn and Eisen return with haste towards Fairhill in order to meet their companions at the appointed time. They run into some bad weather for two days, but still manage to beat their feet and return.