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Dynamic lighting. Barriers vs Vision blockades

Hello, I didn't know if there was already a post about this but I didn't know how to search for it because it seems niche to me. Is there a way with the current dynamic lighting system that we can simultaneously have barriers that do and do not block vision or do and do not block movement. For example, a set of curtains might block player vision but could be pushed right past so I would like that space not to block token movement. Or perhaps there's a cliffside or glass that I want to block token movement but not vision. I know you can do both of these things independently of each other, but is there a way to have both feature as well as standard walls that block both movement and vision all on the same map or can you only have one of the three at a time like I suspect?
Only with the API (a Pro subscriber feature): UDLPasswall Script - Block sight but not movement (secret passageways) UDLWindows Script - Block movement but not sight (windows) Doorknocker Script - Can also handle windows
1637771091
Kraynic
Pro
Sheet Author
One thing you can do without the api is to block movement by making bars.  I generally do this by making a series of X barriers in a line a couple grid squares apart that each cover a grid square.  Then I group select the whole line and shrink it down until it fits in the window I am making.