
Hello, I didn't know if there was already a post about this but I didn't know how to search for it because it seems niche to me. Is there a way with the current dynamic lighting system that we can simultaneously have barriers that do and do not block vision or do and do not block movement. For example, a set of curtains might block player vision but could be pushed right past so I would like that space not to block token movement. Or perhaps there's a cliffside or glass that I want to block token movement but not vision. I know you can do both of these things independently of each other, but is there a way to have both feature as well as standard walls that block both movement and vision all on the same map or can you only have one of the three at a time like I suspect?