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DM Looking for Group for The Ember King (a one-shot designed to lead into the Wild Beyond the Witchlight) NEW PLAYERS WELCOME

Hey world. I'm looking to get a game going with a group of players who enjoy themselves and want to come back week after week for laughter, creativity, adventure and escape. Whether you're older like I am and played the game years ago and are wondering what this whole 5E thing is or you're new to the game and have only heard about it through a stream like Critical Role but you've been dying for a chance to play yourself, I'd be honored to be your DM.  What's the Ember King? The Ember King is a one-shot adventure intended to introduce characters to the Feywild - a plane of existence that mirrors the natural world, but is suffused with magic and whimsy. It is the home to faeries, as well as dryads, satyrs, centaurs, and unicorns but also some malevolent beings. This adventure is meant to create an intro that can take the players on into the longer Wild Beyond the Witchlight (WBW) campaign. The Ember King is designed for Level 1 characters.  The full WBW campaign could take you up another 8 levels or so and run for several months. From the official description: The Tavern of the Ember King appears once a year during the Feast of the Moon in an alleyway in Waterdeep. For new Feywild explorers, the benevolent Ember King offers advice and their first adventure in exchange for the tale of their exploits. Once agreed, the now pixie-sized party finds themselves at the top of the tavern and has one hour to find their way to the bottom. (Yes, this has a bit of a "Honey, I shrunk the Adventurers!" theme to it.)  The original module is listed as a two-hour adventure for level one characters. This session will run longer.   I added some new spaces to the original content and brought in additional fey creatures for the players to interact with. D epending on how much the character’s want to explore, the game could carry over into another session. It will be heavily based in role play and problem solving rather than combat. (This is not be compliant with Adventurer's League rules in order to give maximum flexibility to new players.)  My intent is to use this one-shot adventure to recruit a group of like-minded players who want to continue with the Wild Beyond the Witchlight campaign. It's a way for you to try out my style as a DM and for me to audition players. There is not a charge to play, because I've only DMed on Roll 20 a little bit, and sessions may not run seamlessly. More experienced players are welcome, so long as they are okay helping new players learn the game. This would be an inclusive table (LGBTQIA friendly), but I am looking for 18 and over. I don't intend to have a lot of adult content, but I don't want adult to feel like they have to censor themselves. My asks are that you have a good internet connection, speak English fluently, treat other players with respect and bring energy and creativity. Intended format would be Roll20 with Discord for voice (and possibly video if that works for all party members). Looking to run this for the first time Tuesday evening, November 30th at 6:30 pm US central time (UTC - 6). If what I've described appeals to you, but that day and time don't work, let me know. I may repeat this a couple of times to find a full party for going forward with WBW and I can also flex the start time an hour or so.   A couple of notes about character creation: This is for level one characters. Standard array or point buy for ability scores. I prefer published content for race, class, subclass, etc. but any of the variants in Tasha's or other content are acceptable.  (Don't worry if you don't know what all this means. If you're new, I can explain.) I do ask that you do not choose a race that has flight. It would make a lot of the challenges of this module too easy to overcome. Also, no evil-aligned characters. (That doesn't mean you can't be a bit sketchy.) If you're interested, post 1) your name (this can be your Roll20 user name - I'm Psyborg on here, but David in reality), 2) preferred pronouns, 3) level of experience with D&D, 4) whether you're interested in a longer Wild Beyond the Witchlight campaign, 5) your location or time zone and 6) character concept if you have one. Critical Role disclaimer: If your introduction to D&D was through the Critical Role stream or podcast, keep in mind those people are long-time friends and players who happen to be professional voice actors . Unless you also are professional actors or improv comedians, a real life game is not likely going to be like one of their sessions (that's why they're making millions playing a game and you're not!). Still, there is a reason millions of people love this game and you will be the one playing rather than watching! More about me: I played D&D long ago in the 80's, usually DMing for my friends around a table in a basement like the kids in Stranger Things. In fact, I could have been one of those guys... well except for that part about being sucked into alternate dimensions and battling monsters.  After college, I set the game aside for a long time. A few years back, my kids (teenagers at the time) were interested in learning the game and that led to me getting back in the hobby. Then COVID hit. I found some great groups and played online during the shutdown and had some wonderful experiences, but sometimes real life happens and groups dissolve. I haven't always been able to find the kind of games I wanted to be a part of, so I decided to DM again and try and create them.
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My name is Jay. She/Her are my pronouns. I've been playing dnd 5e for five years now. I would really love to play a Witchlight game. My timezone is EST. My character concept is a gnome wild magic sorcerer named Ada Kinkle. Ada is allegedly descended from a powerful mage who's name is lost to time. Her family was once part of an aristocracy but over the years became impoverished. Ada is the only wild magic sorcerer among her siblings and is deemed the black sheep of her family due to the unpredictability of her powers. She was never allowed to go to magic school and was even banished from her family's farm after a freak accident when she tried to impress her parents with a spell. She has become an adventurer to achieve glory so her parents will finally be acknowledge her positively and because she always wanted to be a hero. My other character concept is a psychic child who was experimented on leading to their latent psychic powers emerging. They also received a voice in their minds from a emissary from beyond telling it to obey them for the promises of fortune and power. My character fears losing it's powers the most, because without it my character fears she is nothing. My character wants to successfully serve its patron. My character is an esper warlock/Kalashtar Aberrant mind sorcerer. 
1] Jeremy 2] he/him 3] 8 years 4] yes very much so 5] USA Missouri cst 6] human twilight cleric named Gavin
Hey, David. Your pitch intrigues me and I am a fan of short games-as-auditions to find chemistry and shared stylistic goals. I'm Jay, he/him, 20 years of experience with RPGs but only a small % of it is with D&D (I prefer combat-light-to-none games). I could be interested in a longer campaign but it comes back to the audition - how I gel with you and the other players. Forgive me for saying, but I'm interviewing/choosing you/them just as much as you/they are choosing me - I'm not desperate for a game and won't join whatever campaign I'm invited to. GMT-6. As for a character concept, I prefer to talk with the other players (and GM) to establish a bit about tone and preexisting relationships. I prefer to setup character/campaign details like 'younger brother of Lena's character', 'from a family of spellunkers', and a tone such as 'dark and disturbing' first, then create a personality and finally let class/race paste onto whatever is already established. So in short, I don't have a stable of characters I want to play and I'd want to know 'who are we *as a group*, why are we here, and why are we together?' For instance, a group of close friends who work day-jobs down at the docks, after a night of drinking and debauchery, in a series of escalating dares, have dared each other to enter this shrinking-alleyway. Spurred by liquid courage and unwilling to back down and lose face, we've all gone along with it (except for our old buddy Earl who chickened out **again** so that he can **again** get back home before it gets too late. Earl's just not the same anymore...). My bio is pretty filled out with more about my style of play. Note: Tuesdays do not work for me but as you said, I'm messaging nonetheless.
Three possible players and two of them are Jay's. What are the odds? To the second Jay - (OriJinal) my thought was to play this intro one-shot, maybe a couple of times with different players. See who was interested in taking the story further and who had compatible play styles. RPGs can be played and GMed very differently. If half the group just wants to get to the next combat and the other half are wanting to role play a shopping excursion, they might frustrate each other. I absolutely think you guys should be auditioning me to see if I'm a good fit for you as a GM as much or more than I'm auditioning players. Finding a group that can commit to play together for a while can be challenging, but I find those gaming experiences to be the most rewarding. Like you, I'm narrative first and like complex characters. The way I've put it before is "I prefer Spiderman to Superman." I'd much rather play the conflicted teenager who wants to have a normal life and is trying to juggle school, work and being a superhero. A guy who is invulnerable to everything except one rare substance is kinda boring in my opinion. Once it looks like we might have a group lined up, then we could likely do a session zero to set ground rules and expectations for a longer campaign. If someone plays the Ember King with one character but then wants to build a different one for the longer campaign, I'm fine with that. There are several ways to blend in someone new.  If I schedule a game on a night other than Tuesday, I'll let you know. Shoot me a message if you want with times that work for you.
1.) ivo  2 He 3  about 4 ish years mostly as a DM 4 Yes i would love a long term camping 5 I am looking to play a character that has a connection with an animal ( based on the animal insulation it takes certain qualities) Friendly looking for a pack {Wolf}  Brave as Lion etc.. rrall depends on what the party needs and the class/background of the character.  Also i love RP and making if the other players want interconnected backstory where we describe how we met how do we know each other common goals , maybe things that we don't agree on
1. Weather 2. He 3. Beginner - have read the basics 4. Yes I would like to try this campaign 5. US PST Race: Kenku Class Way of Mercy monk - I like the idea of a monk who is skilled with healing. Name: Rumic Alignment: Neutral Good Trait: Has a habit of speaking in a recently heard language. Was found and trained by a monk in seclusion, so he is cautious when meeting new people.