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Group Initiative Exploding Dice

1639001273
Rogue
Pro
Marketplace Creator
So trying to set up Group Initiative API for a Demon Gate game. It uses a d10! and adds the modifier of the initiative adjustment represented by a character's dexterity, on the sheet the attribute is InitModTotal that applies the modifier. Anybody know how I would  set that up or if it would work? I see many additions have been addedto this script.
1639025923
The Aaron
Roll20 Production Team
API Scripter
So, to clarify, if you had a character with a dexterity modifier of +5, you'd roll 1d10! + 5 ?  Assuming an attribute named dexterity_mod, you'd run these commands: !group-init --del-group 1 !group-init-config --set-die-size|10 --set-dice-mod|! !group-init --add-group --bare dexterity_mod First line removes the default group. Second line sets the rolled die to a 10 sider, and sets a modifier of ! for the expression. Third line adds a group for that attribute.
1639040143
Rogue
Pro
Marketplace Creator
Ahhh thank you so much! I will try this out. Yes that is it exactly d10!+5 would be the way it works. The attribute that holds that modifier (+5) would be labelled as InitModTotal in the Att part of the sheet.