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[5e][LFG][LFP][PAID] Professional GM Recruiting for Two Games.

1639070510

Edited 1639070534
All games will require payment to the Game Master at a rate of $15 USD per week per player via Paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. There will be a price increase to $20 USD per person per session on Jan. 15th of 2022. Hello Ladies and Gentlemen and any other nonbinary members! My name is Peyton and I am a full-time professional dungeon master. My focus is player-built worlds. This means session 0s are long sessions where a player can control the aspects of the world around their characters' origins. All way down to your families now - back up to the name, government, and style of the nation that they are from. It is a team collaboration from the ground up. For players joining in games that are already in progress, you will have the same options the original players did as long as you don't overwrite what has already been written into the canon. I currently  DM 5 games with 20+ players combined  with some even opting to play in several games. Contact Information First, please note that direct message via roll20 is the slowest form of contact for me. You can still do it if you like but it may result in over 24 hours before the response. Discord: PJM#7134 My Schedule Sunday  -  1 PM EST  - Tales of Two Empires Monday  -  8 PM EST  - Magic Reforged Tuesday  -  1 PM EST  - Crafted Union Tuesday  -  8 PM EST  - Tuesday Party Night Wednesday  -  1 PM EST  - War from Above Thursday  -  1 PM EST  - State of Tellanor Group Rules Be kind to one another. We will play as long as 75% or more of the group is present You don't play - you don't pay. Respect each other's time - and don't be late. Three strikes of any rules and you will be removed and blacklisted from all future games. Services I Offer I do this full time so I am always home to answer questions. I will be in the discord server starting 1 hour before the game start time. I am a trained graphic design artist so I will be designing both world and battle maps - as well as letters, emblems, and other handouts custom for each game. I will run optional 1-on-1 sessions leading into the campaign for a standard fee. These can also be done for everyone during time skips during the campaign. Sessions will be 4-5 hours 1-on-1 Sessions will be 2-3 hours  (paid at $10 USD dollars a session.) Server Boosted Discord Server for better audio/video quality. Allowed Content I allow anything published by wizards of the coast in any form, this includes unearthed arcana. I allow anything written by Matt Mercer or MCDM team without questions. Homebrew content can be allowed with approval. My XP System Token Level Chart PC Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Tokens Needed 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 Tokens will be given out at the end of each in-game day and or session. Completing a long rest allows a player to spend tokens to level up. The number of tokens given out will be the same for every player. Any players who go above and beyond in either combat or role playing will receive  Hero Tokens. This is designed to show how people don't progress at the same rate and all leveling choices should be made with roleplay in mind first. Hero Points Hero Points Spent What You Can Spend Them On 1 Gain advantage on attack, ability check or save. Impose disadvantage on an enemy save against one your spells or abilities. Impose disadvantage on an enemy attack or ability check used against you. Re-roll the damage of an attack, variable numeric effect of a spell or ability or other effect caused by you. You may choose which of the results to use. Any other affect in-line with these uses, at the GMs discretion. 2 Automatically stabilize or prevent Instant Death. Add your proficiency bonus to a roll it wouldn’t normally apply to (so long as the roll does not require being proficient to attempt). Gain 1 free use of an ability that requires a short rest to regain. Any other affect in-line with these uses, at the GMs discretion 3 Regain the uses of abilities as though you had taken a short rest. You don’t gain any other benefits of a short rest. Get 1 free use of an ability that requires a long rest to regain. Any other affect in-line with these uses, at the GMs discretion 5 Take an additional turn. Regain the uses of abilities as though you had taken a long rest. You don’t gain any other benefits of a long rest. Any other affect in-line with these uses, at the GMs discretion A player can only bank up to 5 hero points maximum. Hero Points are rewarded by the DM for going above and beyond in combat or RP, or by doing the pregame recap. How I Run the Game I tend to think very logically about everything.  The difference between  Perception  and  Investigation  checks is the difference between how specific you are about looking for something. If you are looking for a person in a crowd for example - it's an  investigation . If you are just looking for anything in the crowd - it's  perception . I will use  Insight  checks to help your PC piece things together if needed. We use Discord for Voice (and video which is optional) while using roll20 for the game. By default, I don't track spell components unless they have gold value. By default, I don't track ammunition, food, or weight (within reason) I use Matt Mercer's resurrection rules. By default, I do not include homebrew rules other than what is listed above - but some games do have some. State of Tellanor - Looking for Game Page This game is ongoing Number of Sessions In:  23 Openings:  2 When:  Thursday 1 PM EST About:   The game I am starting here is called *"The State of Tellanor"*. It is my own custom-made setting - filled with interesting places, people, and powers. The planned center focus of the world is in fact after its namesake - Tellanor. It is a rich wonderful land with many different styles of cultures. It is also sponsored by 1 of 4 living divine entities that still live and walk the world. This creature uses its divine power to give everyone born within its borders a boon of power. This power takes its form as a glyph on the back of your hand. As you continue to help your motherland it will rank up giving you different powers. The party has since learned of a long-forgotten civilization whose surviving elements claim their gods are raising them to clear the world to extend their life as they have don't countless times before. Tale of Two Empires - Looking for Group Page This campaign is ongoing Number of Sessions In: 1 Openings:  1 When:  Sunday 1 PM EST About:  First there is Legonin, or the high society. One unified empire floating a loaf in the sky. For what they lack in science they easily make up for in the Arcane arts. They are a genetic dictatorship in which a single ruler, Ferrin Alsuti, has lived many lives as the ruling party. He lives one life and is than replaced by a younger simulacrum of himself. This cycle has gone on for about 2000 years as he was the only who led the Legonin into the sky and saved them from dark despair that their people refer to as simple "The Gloom". In everything they trust Ferrin, the almighty ruler. Then many miles below are "The Collective Alliance of Ord". This alliance of roughly a dozen kingdoms is living down on the surface and takes up almost 80% of it with only a few city-states and kingdoms withholding from joining. Their overall goal: gain equality to the Legonin, by any means necessary. They have little access to magical artifacts and however talented their crafters maybe it was only recently that they were able to take to the sky and look the Legonin directly in the eyes. Airships have been invented in the empire and whatever this means the same is true. War brews in the sky. Application Response: Name Age Timezone Experience with D&D Experience with Roll20 Favorite Food Add me on discord: PJM#7134
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Name: Bruno Age: 31      Timezone: GMT+2 Experience with D&D: to a degree Experience with Roll20: none Favorite Food: Mango/Mochi Balls