For some spells, which have a +damage or healing based on level you can use something like: /em casts Cure Light Wounds, channeling [[1d8+{@{casterlevel},5}dh1]] points of positive energy to ?{Recipient's name|themselves}. Undead creatures take damage instead of gaining healing; DC [[10+1+@{wis-mod}]] Will save for half damage; caster level check = [[1d20+@{casterlevel}+@{spellpen}]] vs spell resistance. This macro caps the bonus damage at 5 (that's the {@{casterlevel},5}dh1 part) since Cure Light Wounds has a bonus cap of 5th level. For spells which have a number of rolls based on level, you can use something like: /em casts Body of the Sun and bursts into flame. Flames extend 5' in all directions illuminating the area. [[(@{casterlevel}/2)d4]] points of fire damage are taken by all around her. The flames last for @{casterlevel} rnds, DC [[10+2+@{wis-mod}]] reflex save for half damage; caster level check = [[1d20+@{casterlevel}+@{spellpen}]] vs spell resistance. This spell is 1/2(level) in d4's. or /em smites her foes with a Flame Strike! A 10' r column of divine flame roars downwards at a location within [[100+@{casterlevel}*10]] feet. [[(@{casterlevel})d6]] points of damage are dealt to all within the flames. Reflex save, DC=[[10+4+@{wis-mod}]] for half damage; half of damage is flame, half is divine power and not subject to resistance to fire-based attacks. (caster level check = [[1d20+@{casterlevel}+@{spellpen}]] vs spell resistance for fire half). And this one uses level in d6's. Mind you, these were all taken from my druid's spell list so you might need to adjust levels since clerics and druid don't always get the same spell at the same level. More information on macros in general can be found at: <a href="https://wiki.roll20.net/Macros" rel="nofollow">https://wiki.roll20.net/Macros</a> More information on dice and dice rolling can be found at: <a href="https://wiki.roll20.net/Dice_Reference" rel="nofollow">https://wiki.roll20.net/Dice_Reference</a> Hope that helps.