Hello, i'm trying to writ a script, where it first ask for a target, after selecting one, this will draw an "aura" around it. and after this, i click on a button "boom" in this case, and i will have the chance to target X token, based on how many there are inside the aura of the first target. is it possible? below you will find the code! thank you so much to anyone that could help me with this! !scriptcard {{ --#title|Corpse Explotion --Lsettings| @ {selected|character_name} --#leftsub| --#rightsub| --#sourceToken| @ {selected|token_id} --#emoteText| @ {selected|token_name} makes a cadaver go boom! -->GetAndCheckAp| -->UsaAp| -- @modattr |_charid [* S : character _ id ] _ms_3_xp| 1 --+|[ img ]https:// s3.amazonaws.com /files.d20.io/images/ 260361476 /FbTcvEbBEXG7jfzNFBmNwg/original.png[/ img ] --+|[ c ][ rbutton ]BOOM!::BOOM; 9 [/ rbutton ][/ c ] -- @token -mod| _set aura1_radius| 4 _ids @ {target|token_id} FIRST TARGET --X| --:BOOM| --#title|BOOM! --=AdditionalTarget| ? {How may targets?| 2 } --+EFFECTS:|The cadaver goes Boom and it damages ? {How may targets?| 2 } targets. -- @token -mod|_ignore-selected _ids @ {TARGETS|token_id} _set bar1_value| -10 --X| --:GetAndCheckAp| --=ApCost| 40 --=ApDisp|[* S : Ap ] --?[ $ApCost .Total ] -gt [ $ApDisp .Total ]|NoSlotsLeft --<| --:NoSlotsLeft| --+|[* S : character _ name ] doesn 't have enough AP. AP available [$ApDisp.Total]. --X| --:UsaAp| --=ApDisp|[$ApDisp] - [$ApCost] --@modattr|_charid [*S:character_id] _Ap|-[$ApCost] --<| }}