You must gather your Party before venturing forth! Don't worry Dungeon Master. I will take up the torch and help to recruit some fellow PC's. Going to check/reply your PM next. Session-price proposed is reasonable to me. I don't know if it makes it harder or frankly better for recruiting fellow players, I guess it might take a bit more time and effort to line-up a committed roster of players, but once the group is set it'd be more likely to stick together with committment to the schedule. All of the homebrew rules / options / variations that you Bullet Point'd, looks fine to me. Understandable. I can play it with that. Most of those are tweaks I usually do when I'm DM'ing 2e (ascending AC is an easy toggle, to me). A few rules are different, probably weapon mastery, and your custom Spells re-arrangement. Sounds fun. The module-adventure-campaign is intriguing. I do love RP, with the party especially. I tend to like the dungeoneering more than the Townie-play (specifically in those modules, Keep and ToEE), I confess there has been campaigns that I tired of going back to Homlett or the Keep so many times, to heal up, resupply, or do in-town politics. Willing to give it a try again with a fresh Character, Party, DM, and the NPC's you made up. I'm not dissuaded from the campaign, just putting it on-paper to the DM that I am more-keen towards the dungeon-wilderness adventure, and comparatively a bit skeptical (le-sigh) towards meeting dozens of new NPC's in the village(s). Something that would help in this area, if we can have some combats early-on, perhaps random encounters, or introductory conflicts, or starting a session in-situ, so we don't have to spend whole-sessions in town gearing up. Falcon said: Gold - It would be an honor for you to play in my campaign. You have helped me several times on the forums and I know you are one of the true 2E believers like me. Something I forgot to add. I will PM you later. I would love some initial review of some of the changes: - Changed THACO and AC to be more 5e - Re did the Kits so they are more balanced and offer more of a consistent feel across them. - Changed Multi / Dual class - will go into this in more detail in game but added more flexibility for both Humans and Demis - Changed the spells (Have a spreadsheet) slightly so as to make them more accurate but didn't change the power / capabilities. - Used Skill (NWP) proficiencies and weapon proficiencies - allowing weapon mastery at different levels. - Full allowance for specialty priests and wizards I also combined B2 Keep of the Borderlands and Temple of Elemental Evil into a single playable campaign adventure. I added a tremendous amount of custom NPCs and types to make unique elemental opponents that feel. The campaign has a very unique but 2E feel throughout from my 20 years gaming in 2E and the custom work that I have put together over 2 decades. I also have modified the old 2E character sheet with all of these new rules, refined it so that it has all the options and cleaned up the format. At this point. I am thinking $5 a per character per session (per week). I am not in this to make a living but to cover my expenses and time.