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What to do if there is no character sheet?

Heya Guys, my group (in which I am a player, not a GM) has just started playing Dungeons & Destiny. As there doesn't look to there being a character sheet for this any time soon, are there any recommendations on how we can make the playing easier? At the moment, using Roll20 (our ONLY option at the moment) is actually breaking up the play and making it unenjoyable. I have started creating token action macros for some of the very common things, but I already have a line of buttons across the top of the screen. And this only helps me, not the other players. Suggestions please?
1640090422

Edited 1640098965
GiGs
Pro
Sheet Author
API Scripter
I answered your other post about editing sheets. Playing without a sheet is possible, but is not as pretty. I'll list a 3-step process that works really well, but takes a little time to set up. Once set up though its very smooth. First, understand that in the old days, character sheets didnt exist, and we all used the Attributes & Abilities tab. You can enter attributes there (though they aren't well-presented), and you can add macros relevant to a character there. Step 1: create a single sheet, with all the Attributes that are standard for your game, with their base values, and create this as a blank template character. Whenever you create a new character, copy that template, rename it, and update the Attributes there. Make sure that new character has a token, and the Represents By dropdown is set to the character. Step 2: Create a Macro Character . This is a separate character sheet just for universal Macros. In the Journal Settings, leave visibility blank, but in Edited By set it All Characters. This means this is a character that doesnt show up in any player's journals, but any attribute or ability on the sheet can be used by players. Now, create an Ability on this sheet for every common roll you want to use, and have them set up to be usable by anyone. You can expand this list later, you don't have to get it perfectly right away. You can also use queries to cut down on the number of abilities (like, one ability for all stat rolls, with players being prompted which stat to roll). To make the abilities on this sheet usable by anyone, you want to use the @{selected|ATTRIBUTE} syntax, so that they draw the attribute values from the correct character. Step 3: Create a Chat Menu , which includes calls to all the abilities above, but presents them as a list of buttons, and you have the ability to lay them out using the default roll template, to present them better. So you can print this menu into chat, all players see the buttons and you You could have a different chat menu for each category of rolls (like, one prints out buttons for each saving throw, another prints out buttons for each skill roll, etc.) You can also use the default roll template to print a rudimentary character sheet to chat, showing current values of important skills and attributes for the selected character. This takes a little bit of effort to set up, but you only have to do it once, and once done, all your players can benefit and it'll streamline play a lot. Characters with individual powers or attacks will need to use their own Abilities sheet to create rolls for those. But you have the Attributes for them, which handles upgrades well. And you could go further and create a chat menu for all cleric powers, all wizard powers, etc, and even have separate character sheet templates for each class. It just depends how much work you feel your game needs. That said, this approach might not be great for a system with as many stats as D&D. Still it's the best way to handle games without character sheets.
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Edited 1640140824
Andrew R.
Pro
Sheet Author
I ran 13th Age for a year with a Free account before Character Sheets existed using just the Attributes and Abilities tab, so it should be just as easy for Dungeons & Destiny. Give it a try as explained above, which is much better than anything I did.  I still run all the 13th Age monsters using just the Attributes and Abilities tab, except I use the API script ScriptCards now.
1640152553
Kraynic
Pro
Sheet Author
I use the macro character and chat menus for spells in the Palladium Fantasy games I run, even though I have a character sheet that has a spells tab.  It is just a lot easier to copy/paste a chat menu from the macro character and edit it to reflect the spell knowledge of a specific character than it is to individually add spells to a sheet. 
1640207154
Gold
Forum Champion
I would recommend roll d20's in Roll20, and apply whatever modifiers/math is needed (verbally). I think this is just-as (at-least-as) easy as tabletop playing same-game at the Kitchen Table, paper-pencils-dice.  "I rolled a 16!" "That's cool, and you have a +2 sword, and spent +4 Destiny Points, right?" "Yep. So I guess that's a 22?" "Yes, you defeated an orange dragon."
1640256300
Pat S.
Forum Champion
Sheet Author
I agree with Gold. Use the bio tab on the default blank character sheet (non-community or official built sheet) as a version of the paper character sheet and just do the rolls with any modifiers added verbally, just as if you are sitting in person with a paper sheet in front of you. This is how many did when Roll20 did not have the custom sheet feature.