
Hi all! It's my first time on the forums, and I'm new to using API scripts in my games, so the answer to this may be blindingly obvious, and I apologise if it's in the wrong place! I'm trying to write a simple macro to make a character token invisible using rollable tokens. I'm also hiding the name and bars from players - anything that would give the position away. I also use The Aaron's very useful TurnMarker1 script in my games - which of course is specifically meant to give position away. To get around this I'm looking for away to send the marker token to the GM layer when it moves to the invisible character using !tokenmod —set gmlayer, but can't figure out a reliable way to do this from the macro. The first problem is simply selecting the maker as Token_id changes from map to map. I haven't yet started looking at the second problem which is going to be getting it to move whenever the invisible character's turn comes around, but confidently expect to stumble at that too! Can anyone help me out? Is what I'm trying to do even possible? Thanks, Law