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[Request] Best script to enable "marching order"

Title says it all, but I am looking for recommendations on an API that will allow me to establish the marching order of a party as they traverse the map (outside of combat) that will cause all tokens to follow the path of the "lead" token as they move. Thanks in advance. 
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Edited 1640725147
Not meaning to be a smart-a**, but have you tried the Marching Order script? It is available from the drop down menu.
I was once in this situation and then even opted to use the above mentioned marching order API.  However I realized after a while that you can trim down a significant amount of prep time if you stop thinking of your roll20 session like its a boardgame.  Stop giving them a ton of dead space to move tokens through, thats a ton of burnt time.  Instead just have a generic marching order and skill challenge page.  Then only go to a real physical map for a combat encounter or a complex social/exploration encounter.  Stop burning maps for dead space.  If its more theatre of the mind then the adventure won't be as guardrailed as you keep them on maps.  
I have, but I have also seen many others and was looking for recommendations on what others are using.  Looking for the "best" if you will. al e. said: Not meaning to be a smart-a**, but have you tried the Marching Order script? It is available from the drop down menu.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I used to use Marching Order, but found it a little gimmicky and of little value in actual play. For times when it is important to track party position, I ask for a marching order and use a shared "party token" which represents the whole group. If going through trap infested areas, or areas where there are secret doors or hidden features, or choices of direction, I generally let the players take turns moving the party token. That keeps everyone's agency in party movement, without worrying about sequential movement of multiple tokens. If something happens to the party I need to adjudicate, I either roll randomly for the affected members or decide based on marching order.
Interesting idea Keith.  The main DM I play with has us roll initiative and then we move our individual tokens one at a time, but that slows even exploration down to the slow crawl of actual combat.  I may try your idea there and see how it works.  I've RP'd since the 80's and never used maps before, everything was theater-of-the-mind, and though I am finding maps helpful in the world of remote play, I have not found a good way to handle the "crawl" part of dungeon crawling in a way that is not like walking through molasses.