Well, over 20 years ago I started to design a tabletop RPG all by myself. I play tested it through many campaigns. Working out the classes, races, and rules. Players really helped me as they gave me feedback. From that I was able to home in on what I wanted. The Core Book has 9 Classes currently, with tons more coming. (Barbarian, Biomancer, Ancient Blood Warrior (Uses his own blood to power his abilities up), Ranger (Bow expert), Council Mage (Mage class with schools to choose from in Spells), Bard (Uses their instrument to aid party), Cyberknight (A psychic paladin), Professional Thief, and finally the Ninja. As for the character sheet, there is a designed one in the documents. As far as a digital one, programming is beyond me. I tried, but I could not find a way to satisfy me. So, Nexsis Adventures is for the old school tabletop creator. Taking the system and making their worlds and lands from that. I always encourage imagination. The battle system goes by an ( ACTION POINT ) AP system. Depending on what you want to do in combat and defensive actions, it costs X AP. As many of my players have said, it feels like a tactical RPG. They have really enjoyed it once they get the grasp of the rules. Players helped mold the Barbarian, Bard, and Biomancer. My ideas of course, but I have taken good feedback. There are saving throws, percentile out of combat checks. Other then strength, which can be within combat. Magic and Psychic abilities or power categories depending on what class you take. As far as races, there are Dwarf, Insect, Demon, Aquatic, Human, Elf, and a few more. Each having their own sort of starting abilities. A monster creation system is also included in the Core Book. The next books in the series I am working on currently is a Bestiary and a long campaign. As long as there is interest, which I have had in GMing these, I will continue to create more books for the marketplace.