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[LFP] [Paid] [D&D 3.5e] [18+] 1 Open Seat for Ragnorra (Wednesdays 7-11 CDT)

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Edited 1641447859
Hi, roll20, I'm DM Barry. I have been running a 3.5 elder evils game on this site for a while now. This is my second elder evils game ran here as well. The first has been going on for nearly two years, and is nearing the end. I am looking for a player to fill a seat in this one. We are nine sessions in, but we are luckily in a convenient position to include another player in the story. There are recaps of the events of each session I make, for this purpose, and to serve as reference material/to canonize an official record of events. These recaps should help bring a new player up to speed and provide details that may otherwise have been overlooked. My style focuses around an interwoven web of plots and subplots, and evolving roleplay/character development. There has been and will be combat, but that is not my primary focus. The tone of this game is intended as serious, with some lighter moments. We meet weekly at 7 pm central. We use discord for voice, and roll20 for visuals and battle maps. The events thus far in the story would be far too long to post here, but I will summarize the current state of affairs below. A full recap of all previous sessions (1-9) can be found in  this thread . A direct link to the LFG listing can be found here. The three adventurers, Ronja, Cassius, and Vix, find themselves in Suzail, Cormyr, in troubling times. There are rumors of kidnappings, a secretive cult working towards foul ends, and a mysterious bounty posted by nobles that seems more complex and suspicious the more the three of them investigate it.  Throughout the adventure, the team has been following multiple threads - though many have seemed to stall once they arrived in Suzail. Their current path leads them on a search for a healing shrine built in the Stormhorns by a recently-deceased mage named Vane Egyon - but the thread is weak and the source is dubious… It may be a fool’s errand, or it may be the clue that finally starts to unravel the mystery of what’s been going on in these parts. The future seems uncertain and the present ever changing, but it seems on some level this cult, these disappearances, and the schemes of the nobles all lead together into something unseen and likely monstrous.  Ronja is a mysterious bow-toting rogue from a far-off land. For unclear reasons, she seems dead-set on dismantling this cult, and collecting the bounties the nobles posted to facilitate that end. Cassius is a simple merchant and former caravan guard from Rashemen. His greatest yearning is, if you ask him, to finally reach Waterdeep and sell the firewine he has been toting around all this time. At the moment, he is led by the glimmer of gold, but is caught up in a weave of fate far beyond his grasp. Vix is a necromancer from Suzail, who really, really doesn't want to be in Suzail. She is cold, utilitarian, and at the end of the day, morals aside, she gets things done. It's becoming clearer that something just doesn't add up with her, but she's not telling. Not yet. Please message me if you have any inquiries or are interested in my game. I allow all official wotc 3.5 content. If you are dead-set on anything extra, it has to be vetted by me. 32 point buy, 2700 gp, level 3 to start. I am asking for payment for this game, $3/person/hour, or $12 per person for a normal session length of 4 hours. Session 0 is free. Help making your character sheet or introducing you to the game outside of a formal session is free. Conversation about the game is free. Anything outside of the paid session itself is free. As long as you're 18 or older, I'm open to anybody. This game will require payment to the Game Master at a rate of $12 per game.  Please note that Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. If you have any questions, want to join this game or set up something else with me, feel free to direct message me on roll20 or on discord at barry#7180.
Updated the posting for greater clarity.