
Looking for salty sailors (Players) and charismatic captain (DM) Ahoy matey! Set sail for Saltmarsh and if you’re a savvy
sailor, to adventures beyond!
Goal: I’m looking to bring together a group of
like-minded folks for a play-through of The Sinister Secret of Saltmarsh, with
an eye towards continuing as a group and continuing through The Ghosts of
Saltmarsh campaign.
Group dynamic: I’m aiming for a weekly Saturday night
group of 5-6 people, preferably with at least one other person besides me who
could DM. Ideally, there would be another DM in the group so we could play two games,
with two different DMs, that could switch-off every few weeks or so or whenever
the DM needs a breather or there is a natural break in the story. This can help
keep the DMs fresh and ensure there are no forever DMs. So, if you’re a DM who
wants to play some or a Player who wants to DM, you are especially encouraged
to apply. If you don’t DM, fear not! We will need you too! Enthusiastic players
are welcome!
Setting: Nestled on the coast of the Azure Sea is
Saltmarsh, a sleepy fishing village that sits on the precipice of destruction.
Smugglers guide their ships to hidden coves, willing to slit the throat of
anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the
waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural
life, animated by dark magic and sent forth in search of revenge. The cult of a
forbidden god extends its reach outward from a decaying port, hungry for fresh
victims and willing recruits. While Saltmarsh slumbers, the evils that seek to
plunder it grow stronger. Heroes must arise to keep the waves safe!
Background: Ghosts of Saltmarsh combines some of the
most popular classic adventures from the first edition of Dungeons &
Dragons including some of the best nautical adventures from Dungeon magazine. Playing
through each story, in a seafaring campaign, leads characters from level 1
through level 12. The appendices also cover mechanics for ship-to-ship combat,
new magic items, monsters, and more!
Hoist your sails, pull up anchor, and set a course for
adventure!
*All interested Parties should answer the
questions below.