Hi in our adventure each player has access to all characters (coming from real life around the table play). this is OK in general if not for the fact that I realised each player has a vision on a map that is, basically, the sum of all characters!! It is then very difficult for them to understand what a specific character can see or not see. ctrl L does not seem to work for the players and I have no idea on how to manage proper visibility.. It seems I could manually bring all other non- in-turn characters on the map layer that preserves their light but not the vision but it is an hassle (maybe there is an API to move them back and forth?). or maybe I am not using properly the DL..... any help appreciated dnd 5e standard sheet UDL and DM is pro user.... thanks Andrea