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(LFP)(PAID) D&D 5E Saturday 10 AM EST Weekly. Homebrewed setting

This game will require payment to the Game Master at a rate of $10 per person for 4 hour session via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Roll20.net LFG link:  Heroes of Avalon LFG | Roll20: Online virtual tabletop The name of the campaign will likely be changed later into something more fitting. If you have any questions feel free to reach out to me on discord at Aegeta#3016. We will have had our session 0 free of charge of course. The party will start off at either level 1 or 3. Humans are the most common race in this world but other races are in positions of power in all Kingdoms minus the Imperium. Below is some info but in a TLDL it is a based around four great kingdoms in a bid for power and influence (these are detailed a bit below) Hello all, I am recruiting five players to do some adventures that evolve into a larger story with intrigue and the fate of the Empire in the hands of the players. Do you want to become a powerful lord, owner of a large magical research school, or anything that you can think of I am the DM you want. I LOVE my players having ambition and outsmarting me. I want this to be a more serious feel to it, but obviously we can joke around some with a tone that you are heroes or will develop into heroes of the Kingdom, or whatever happens. I am not sure if you will start off as mercenaries, adventurers, ect yet as I want to discuss that with the players and make sure they have a good feeling for it. I have DMed for years since 3.5 and I love world building and I love developing characters. To join my games you can be new, veteran, are anything in between. I live for this game and it is something I take pride in. I have 2 large worlds that have had 4 campaigns set in each world, they all ran for over 1 year each. I love large and expansive campaigns. Please consider me as your paid DM, I will ensure the game you play you like. Below is a very brief description of the world and how I DM. Message me here in private messages or on this thread for more info. I am free any other times and I only charge for 4 hours each session. If we go over 4 hours that is free time as I am enjoying it as well. The major powers are the Kingdom of Justar, The Magedom of Ishtall, The Imperium, and the Draconian Free States (Draconia for short) I love having players help me add to my worlds and have free reign in my worlds. I will adjust the game to the desire of the players ALL the players not just one player. I will create battle maps for large important battles and even commission them. As for random encounters I'll use basic battle maps I'll build myself. I prefer RPers and people that really want to get into the story and evolve it as a UNIT not as the "protag." As I have said the world is developed with room to have things add to make your character ideas fit. For the "exotic" races there is a little room for them but I'll have to approve them. These are the main areas of the world and there are a few minor nations if you want to reach out to me to discuss. Kingdom of Justar Leader: King Justar is a kingdom dedicated to knightly honor and has over two dozen knightly orders and two orders of Paladins. Justar is founded on personal rights, honor, and strict code of right and wrong. The kingdom struggles with seeing grey and they have never broken a word. Their main resources are more conventional with it being mainly ore and top notch blacksmithing. The Imperium Leader: Emperor The Imperium believes they are the rightful inheritors of the artifacts. With their large number of varying races, including using monster races in the field of battle. They are much more violent compared to the other nations and also believe in slavery, which they use as cannon fodder in battle after the monster races. Other than this not much is known about this nation. Magedom of Ishtall Leader: The Magister The Magedom is led solely by the magic users (not clerics or Paladins as they get their power from elsewhere) of the Magedom. While normal citizens aren’t outright discriminated against the hold no real power and are subject to being servants or soldiers. In terms of military power most of its strength comes from its large number of unrestrained mages. No school of magic is looked down upon in Ishtall including necromancy. Most of its resources are in the form of lacrima, gems containing magical power which can be used to create magical weapons, items, or store powerful spells. Lacrima are normal crystals with pure magical energies forced into them by mages. The Magedom is a dictatorship and focuses on a strict form of elitism. Draconia Leader: Draco In Draconia the only large population of Dragonborn (under 1,000), the 1st Draco founded the kingdom in order to protect the weaker nations from being conquered. The Draco is also the strongest warrior of ever generation. The kingdom is based around a clan structure with a council of clan leaders making most of the decisions with the Draco as the head of the council. Slow to make decisions because of the nature of how the kingdom. Calvary is their best weapon as they are unmatched throughout the land while their infantry is weak relatively speaking.
If this date and time doesn't work for you reach out to me and we can see what works for us.