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Round and Effects Flag on Add Item in Initiative

I know many of us have had this issue so I was wondering what would need to be done to ensure the Add Item for initiative has the ability to be below the lowest "Unflagged Number: Thus If we have a Round 8 and someone rolls less then they will not be below the round counter. Same for tracking "Field Effects". It has confused me more times than I'd like to admit in my D6 games for instance when I have gotten confused between sessions or even during the session with a complex combat. 
Hi, D.G. This functionality is available! Here's how I do round calculations. 1. Click the gear icon on the turn tracker to open the settings. 2. Under "Add Custom Item," enter "Rounds Completed" (or whatever text you want) in the Item Label field and "+1" in the Round Calculation field, then hit the "Add" button. 3. Advance the initiative as normal. The round counter will automatically increment each round, and will stay at the bottom of the list. Here's my example at the beginning of combat, and then at the top of Round 5. A few rounds later ... Note that the round counter stays at the bottom of the list, even if its associated number is higher than one of the initiative rolls. I hope this helps!
Thank you for your response. It looks like you and I do the same thing, in using the increment/decrement. I just tested it in one of my old games by both clicking through the initiative and by using the organize button just to see both in play. I See that it is stationary when I click through, however with initiatives changing I'd have to manually shift the round counter or effects counter down once it is reorganized. Now, thanks to your explicit guide I realize how lazy that can sound. Though I do think it would be a Quality of Life feature to "force items to bottom" even when the Ascend/Descend sort is pressed. To be clear, thank you for the above post. While It looked like we were doing the same thing it pushed me to check, again  and refine my thoughts on how to describe what I am asking for. I hope this makes sense and welcome any comments explaining for or 'against' this idea. Lets continue to run great games and find great people!
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