My group and I have been plague, for nearly as long as i can remember, with latency issues - it is way worst than ever before, and I'm going crazy trying to play a game i'm supposed to be relaxing to. Even with just 4 players, most nights latency gets so bad that you can't even use the mouse to effectively move tokens; you're forced to use the keyboard arrow keys, and each movement can take 1-2 seconds. Moving 10 tokens a round is agony. How can I better start sniffing out what's causing latency? Is it players? Is it APIs? Is it the service? Is it something to do with some characteristic of the campaign? It's infuriating to think about. I do use APIs heavily, but they really aren't complicated scripts. Mostly using TheAaron's stuff and few scripts i've wrote, that historically, didn't cause noticeable lag. I have no scripts that are running "continuously" in the sense that they are actively listening or what not, so I don't think its an API issue, but i'd love to track its effects on latency as they fire though. My campaigns aren't generally very large, and each page is only 1 map background, and then tokens - we're talking less than 15-20 tokens/images per page. Roll20 support gives me canned responses everytime about browsers, blah blah blah. My browsers (and all those in my party) are all up to date, and we are all using gaming PCs. It's not a client side issue, in my opinion.