
As the title says... How do I, as DM use Teleporter Traps? (i have seen these mentioned in the donjon generator - but it does not tell me *where* they are teleported to... onlt the DC to find and break them **or be teleported to another room with DC11 to save against*) So how should i use these? Should i even use them at all? If i do use them should it be on a d20 roll with 1>20 being the number of the room they are transported to? Cheers