So I have re-evaluated weapons and with information throughout the xml I can generally make weapon attack modifiers pretty accurate (though there could be some corner cases), however there is almost nothing I can do to make weapon damage setup completely filled in properly. The damage value itself should be accurate, however I have no way to know if the weapon damage is Strength based, Dex based, Strength * 1.5, etc... So my thought is to import the attack as I calculate it, import the raw damage values (i.e. 1d8+4), then add in the weapon notes a message stating that the weapon was imported from Hero Labs, to please configure the weapon and ensure accuracy. I believe that this will save time for people, but they will still need to confirm that their weapon damage totals are setup properly. I could also make weapon import optional by setting a flag.