
The Story (in broad
terms)
You’ll be
hired to follow in the heels of Campton, a god, as he roams the
material plane out of boredom, in search of the next entertaining
thing to do. You'll be traveling
from plane to plane, killing beasts, humanoids and things that should
never even be witnessed.
You’ll
be facing ghosts and eldritch horrors.
But w here
the journey takes you will
often be up to you, leaving Campton to just follow along merrily. Game is played via Voice, via Discord
Free-Form
The
game is Pathfinder 1e, and the rules will be loosely followed.
This
game will be played in a loose free-form fashion, as you are in the
presence of a god.
Leveling up will be fast and you'll gain
quite a lot of power and skill. (Boosted by a god)
Monsters will
easily fall at your feet, well, within reason of course.
Not
gonna be able to take on 15 Great Dragons at level 2 and live, but I
won't stop you from trying either.... hehehe
Combat maps rarely
is ever needed or used, most activities comes down to a basic dice
roll, char stats are often overlooked and ignored.
We are here
to have fun, not to be rule lawyers. But let's try to be faithful to
what we know about physics, at least.
Leveling
is given in %s
Main
quests gives 25-50%
Side quests will yield 15-25%
Combat
success and misc activities will give between 0-15%
Killing
Campton will give 999999999999.1% (... I know someone will ask...…)
Gestalting
Expect
to be VERY overpowered by the end of the game overall.
The old
rule system, Gestalt from
D&D 3.5e , will be in
effect from lvl 3
and onward.
But with retroactive effect too. Expect big fights
and challenging dumb as fooook puzzles that will stump you for a good
minute or 5.
Depending on how the game goes, you can expect
somewhere between 0-4 level ups per session.
Rarely does
downtime count towards leveling. (Link to this info cannot be shared in this forum post, the mods are stingy about links.)
Dumb
Puzzle Example You
come to a door with 3 key holes and a classic door handle. You try to
push the door handle down, and sure, it moves down, but the door
won't budge. You summarize it's locked by the three locks, so you go
to down on the locks, but each time you unlock one lock, another is
triggered and locked. It's only out of frustration, jerking the
handle, that you not only unlock and open the door, but you learn
that the only thing you had to do, was push up on the door handle.
The counter intuitive action to open a door. Puzzles will often
follow this logic. Do the opposite action of what's needed to solve
it. Sometimes, however, you need to do something more weird. But i
would not call them difficult, just more in the vain of either
illogical or dumb.
When
is the game?
Weekly, but
no idea of which day, best worked out here in the thread or the
discord.
Can
we die?
Yes, and no. I
mean, you literally walking around with a god. If he don't want you
to die, then you don't.
Maybe he'll let you die just for the
heck of it. Maybe the plot demands your death for a short time. Who
the heck knows.
Who
is Campton?
While I would
say "Find out in-game". I do wish to reveal the
following:
He was mortal like you, then passed some weird test
and become a god, and after having played around for a week with his
powers, he has now fallen into a sombre mood and is in the need to
figure out what to spend the majority of his new eternal life with.
You two players will get to see Campton's possible rise or demise.
All comes down to what you do.
What is the length
of this Campaign/Story?
3-5
hour long sessions,
With 6+ Sessions or more to tell the whole
story.
I don't really know. Depends on how the game goes
overall.
Feedback
Needed
I thrive on
feedback, as sad as it might sound, and if the game is gonna be fun
for everyone, me as the GM, and you as the players, feedback is in
high demand both during and more so at the end of the game.
Character Creation:
We'll do that
together, and won't take long.
Look up the class "commoner"
on the Pathfinder SRD, as that will be your starting class. Why
Free?
1) It's my hobby,
not a job.
2) It's not a job, but a hobby.
3) Don't care a
whole lot about money, but I won't say "no thanks" to tips
at a later point.
Maybe after session 3 or later, I'll welcome
Tips, but might also not.
4) I do D&D because it's fun.
About
the GM:
My Real name and
home address is:
Victor ██████
█████████
███████████████
██ █ , ████
███, ████████▄█,
Denmark
And my SS-Nr: ██████-████
A 35
year old Dude.
My Roll20 username and password
is:
██████████████@███████.Com
█████████████
(Hope
you got the fact I did a joke here... The forum will NOT auto blank
your credentials, duh!)