
Using Roll20/Discord. Every Wednesday night 5 pm to 10 pm Central time. Starting around beginning of March. (Currently playing in a campaign and finishing prep on this game. I also have 1 maybe 2 players already that want to play this game.) I'm looking specifically for 40+ years old that are old school players that use to play 1e and 2e and now play 5e like myself. Someone that is willing to make a commitment that doesn't have to worry about kids, spouse, or job conflicts that are able to set this time aside for our game. I understand real life emergencies occur that are beyond our control but other than a rare emergency... I want people that want to show up and play each week with a serious commitment for some game time fun. Required: Familiarity with D&D 5e, Roll20, Discord, and working computer with good internet. I would prefer one on ones either before or after zero session for character creation process. Serious inquires only please. Some game specifics: Campaign concept : Sandbox with homebrew elements. Potential for Levels 1 - 20 taking possible a year or more depending. The world has medium to high magic availability. The environment is a combination wilderness and underground exploration with deadly traps and wilderness/dungeon encounters. This provides a more old school feel as encounters are location based and not CR based. This frontier wilderness region is located on a sea coast which is dominated by a forest with some swamp areas. The player characters all know each other very well from their guild membership experiences. There will also be down time available if the players desire to learn additional skills, languages, tool and kit profiencies, along with feats. A trainer must be found and time required and cost will be made available at that time when needed. The number of additional languages, skills and kit profiencies is determined by your intelligence modifier and your proficiency modifier. Character creation: PHB only with limitations. Available Races: Dwarf - Hill and Mountain(uncommon), Elf - High and Wood(Uncommon), Half elf (Rare), Half Orc(Rare), Halfling Lightfoot and Stout, and Human variant. Available classes: Barbarian, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard. (After starting the campaign you may multiclass into Bard and/or Warlock but you will have to find a bard to train you or a patron to guide and bestow pact features to you. Use Roll20 Charactermancer for character creation. Any future modifications I can assist with customizing on your character sheet. Use modified standard array 12,12,13,14,15,15 place as you like plus racial modifiers. No evil characters. Additional game mechanics: Allowing multiclassing and feats. Healing potions: on self bonus action on others an action. Generally no flanking unless have or trained in pack tactics. Casting spells material components consumed must be purchased or found... otherwise, spells succeed with focus and/or spell component pouch unless there are other situational factors. Attunement slots area base of 3 slots plus or profiencies bonus and your intelligence modifier. magic item rarity determines how many slots it takes up: common and uncommon magic items are 1 slot if requires attunement, rare 2 slots, very rare 3 slots, legendary 4 slots. Any additional specific mechanics will be discussed before hand. Your character (determine race, background, parentage, siblings) develops into a person of above average abilities and natural talent and you find yourself with a desire to become a small percentage of the adventuring populace and seek an opportunity to become a recruit in the adventurers guild of the capitol city of Carterscroft. Passing many tests, trials, and tribulations you graduate basic training and proceed with your individualized training (select class). This entire process takes 1 year to complete and during that time you learn (select proficiencies or any other relative class features or traits) what it takes to become an adventurer and about everyone's dream to gather treasure and fame entering the infamous Dungeon of Graves in the wild frontiers of the eastern province specifically in the Forest of Hope. Once your year of training is complete you gather with your select group of friends you want to adventure with and travel to the trading outpost call Zelkor's Ferry. This campaign adventure module is designed to be tough and teamwork is required to succeed. I have entered everything by hand creating map pages, tokens, handouts etc. all from scratch. I have put over 4 months time in so far creating this game. Please don't waste my time if you are not sincerely interested. Thanks.