&nbsp;&nbsp;&nbsp;&nbsp; This game will require payment to the Game Master at a rate of $5/session/player via paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. This is an LGBTQ+ friendly game. Please be respectful of other peoples' orientations and identities.&nbsp; I'm looking for a group of players to take part in my homebrew campaign! To eliminate confusion, I've advertised several times for another campaign set in this same world, but this is a different campaign with the same setting! If you wish to apply, please let me know here:&nbsp; <a href="https://app.roll20.net/forum/post/10665099/apply-thread/?pageforid=10665099#post-10665099" rel="nofollow">https://app.roll20.net/forum/post/10665099/apply-thread/?pageforid=10665099#post-10665099</a> 50 years ago, an adventurer founded a new guild for adventurers. Realizing how dangerous Annoxar can become if left unchecked, they decided to give adventurers a steady income in exchange for keeping the peace. Now, the guild is celebrating its great success on its 50th year anniversary! However, lately, adventurers have come up missing. They seem to disappear into thin air, and, very seldom, are found much later as corpses. It almost seems as if greater forces at play have been at work to get rid of adventurers. Can you get to the bottom of this mystery and save the adventurers of Annoxar, or will you find yourself six feet under with your peers?