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General Discussions and Shenanigans Thread #10

1643962020

Edited 1643970216
Ok, right now it looks like a go for gaming this coming Sunday! The following Sunday is a Super Bowl one, so there will be no gaming session because we will be going to a Party to watch the game! Since I have been in Vegas a few Kickstarters have been fulfilled and are being delivered. So thus here is what the upcoming adventures will likely be: 1) I11: Needle (The Needle obelisk portal and jungle encounters) 2) The Rick and Morty adventure could possibly happen here. 3) Caverns of Thracia (using updated 3E version) 4) Tomb of The Mummy Bride ( New updated version) 5) The remainder of X1: Isle of Dread (using new stuff from the updated Goodman games version) 6)  Maybe some stuff from WG6: Isle of the Ape (or I may save it for the jungle of chult ( sp?), due to it’s higher level) 7) Then back to the mainland where we will go to the city of Gaxmoor. 8) The 7 Nerds Candy adventures could be like a neighboring place to Gaxmoor. 9) The Calidar Flying Circus adventure can happen as Gaxmoor is explored. 10) Other Calidar adventures can take place here, including the new one coming this year.  (There is combat via flying ships like in the Barsoom series). 11) “Revenge of the Gobcocker”, and “The Lost Eye of Kuntsfell (just released)”. 12) Tomb of the Devil Lich (New Updated version from Goodman games) 13) The three Orcus Christmas modules from Frog God games, (likely starting in November. It may be just a dream thing or perhaps via magic portal). Other stuff I have: Barrowmaze: Complete Forbidden Caverns of Archaia Highfell: The Drifting Dungeon (actually I think I still need to get this) and there are more including original TSR modules
I know The Needle Isle of Dread, not any of the expansions or updates, should be fun :)
1644021123

Edited 1644021242
Ok, then you know why I put the Rick & Morty module where I did as it would be logical! However I need to convert the blue map to dungeongrapher so it looks nicer! Also, yes there will be a game session Sunday (02/06/2022)!
Ok, now that I am back from Giuseppe's Italian Grille in Las Vegas, (which I highly recommend), I am going to go into each player sheet and just re-edit the macros, (by copy / pasting), and their sub-menus to be just like what they were in the Tamoachan game so that I will not need to convert them back again in "Caverns of Thracia". Since it is just player macros it won't mess up the monster/npc ones since most of those are on the monster's own sheet, aside of the saves and spells and ability stat rolls. After that, I need to work on an encounter map in the "Storm Lord's Wrath" game, which I overlooked and need to set up since it will likely be encountered next session of the Saturday game. I have no idea if I will summarize the chat archive any of the sessions while here in Vegas. I can at least now edit them down and save them.