
CLOSED This game will require payment to the Game Master at a rate of 12€ through Paypal or Revolut in advance of each session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Currently have 1 spot open for this campaign This
campaign is currently running weekly with 5 players, we recently had a
player leave, so looking for someone to fill the vacant spot. We are
currently 46 sessions in and have not missed a single session since our
start back in February. Link to Roll20 listing
About me
Hello! I am a 28-year-old Dane, who loves all things fantasy
(especially Tolkien). In the last few years, I have completely fallen
for D&D, ever since I saw the very first session of Critical Role, I
have since then started running my own games. I enjoy running games and
creating a fun experience for my players. I endeavour to create the
best experience for all my players and to deliver a great engrossing
story for them to explore. I take great inspiration from Matt Colville
and I like to run my games and campaigns by the rule of cool, if you
have something you would like to do, then we’ll make it work (within
reason of cause) I currently run multiple groups a week with
over 3500 hours logged on Roll20 I would consider myself a professional
DM. I am very thankful that I’m able to supplement my student income by
doing something that brings happiness to others. The current groups I
got running have each been going on for well over a year now, so I’m
very familiar with running long games, where you can really get a chance
to dive down into the world with your characters.
This adventure: The current story takes place with the party having uncovered the plans
of a goblinoid horde wanting to take over the Elsir Vale. The party now
is trying to gather allies and unite the vale against this threat,
having just allied themselves with the Elves of Starsong Hill, an
otherwise reclusive tribe. They did this by dealing with a nearby threat
to the elves, namely a black dragon, who was in league with the
goblins, during their fight against the Dragon and its Goblin allies the
party found a mysterious item, which they have now identified to be a
Liches Phylactery, who is being forced to create undead minions for the
goblins. The party is about to set out from Starsong Hill on Great owls
they have been given as thanks for helping the elves. The
party is currently level 8, and you would join the group at this level.
I would work well with you to create and weave your character into the
world in some way and have you as smoothly as possible be introduced. This campaign:
The game will be set in the forgotten realms setting, however, I use the
setting as a framework from which there might be slight differences.
The first campaign will be a pre-made adventure with a slight spin on
it from myself and then followed up by a larger and more expansive
adventure where the players really will get to be put through their
paces. In the long run, there are plenty of possibilities for the party,
or the characters themselves to get castles, keeps or other forms of
home bases. For this, we will use the book by Matt Colville “Strongholds and Followers” The
first adventure will take you from levels 6 - 11 and if the chemistry
is right and the group wants too, I got an add-on ready for this
campaign taking you from levels 11 - 18 This would then make the
campaign a very long-running one (multiple months’ worth), with plenty
of room for individual character growth and for the party to grow
together allowing players to get the full experience of all the levels
in D&D. These stories are designed as the classic good vs
evil medieval fantasy story, where the "players" are all part of a
grander scheme of things going on in the world. I would as such work
diligently with you to weave your character into the story in a
satisfying way so that you have a sense of stake in the world.
About my games
The campaigns and stories I run are well suited for people completely
new to D&D, I have had great success in the past introducing new
players to D&D. The campaigns are also well suited to veterans that
are looking for a stable group to play with weekly, I pride myself on
the stability and consistency of my groups which never misses a session,
and you can rely on a weekly consistency. I employ
professional made battle maps, area maps and other supporting art, so
there will always be something for your eye to explore while the game is
on. I use plenty of ambience and thematical music throughout the
session to improve the feel and bring you into the story. I use
hand-outs for magical items, found lore, notes and other items found
during the game, many of these custom made for the group. Even
though these are premade adventures then I only use them as a framework
from which I add a lot of my own spin to the story, and flesh out many
areas in greater detail, so every place and every person you encounter
will feel like a living person in the world. Even if you know the
adventure at hand, then you can expect many hidden plots and expansive
elements added to the story.
How I run the game
The aim of the game is for all involved to have fun. This never comes
at the expense of someone else’s, so my main focus point when running
the game will always be to ensure everyone leaves at the end of a
session feeling satisfied. I usually communicate with players between
sessions, to judge the feeling for the campaign, and to gather feedback
etc. I pride myself on my commitment to your game and group, and the
stability at which my games are run. I try to keep combat running fast
and smooth bringing a lot of energy to the game.
The rule of cool
I am a firm believer in the rule of cool and generally quite relaxed
and open about going slightly outside the book rules. However, the rule
of thumb is to assume the book rules take president unless we have
spoken and agreed otherwise. “I follow the rules when they make sense,
sometimes rules are made to be broken”.
Quick details
Schedule: Weekly, Sundays at 8:00 PM CET / GMT+1 Game Length: 3 hours per session. Starting Level: 8 Finishing Level: 11 (with a continuation module taking you to level 18) Maximum Group Size: 6 players We will use roll20 to play on Discord server for you players as a group and connection in and out of the game Voice only required
About the price
Session 0 and session 1 will be free, to allow you as a group and player to get a feel for how I DM and run the game.
Why pay?
Running a game takes a lot of planning and out of session effort; I
also invest a lot of what I might earn back into the campaigns, buying
professional maps, and images, Roll20 subscription etc.
Paying also ensures that you will be in for quality and that I will never cancel a session.
In my experience with paid games players are also more invested and
this allows for greater gameplay experience, more stability, and
all-round a higher quality experience.
Payment
Payment will be made through Paypal or Revolut. Whichever service you
find easiest, Revolut has much better transfer fees and currency
exchange, so I would suggest using this one. You can pay weekly or pay
monthly. (Most people prefer the latter, as it’s easier to keep track
of) If you should be unable to attend a session then you still have
to pay for said session. You’re buying into the “spot” in the campaign.
This I believe ensures the highest level of attendance and commitment
from the other players as well, increasing the enjoyment of the game.
Character creation
Ability scores: You can go with two ways of
doing this, 27 Point buy or roll using the 3 ups - 3 down method. (I
allow for stats to be generated between 6 and 16) I use these ways of generating ability points as it guarantees a balanced starting point for that party.
If you’re a completely new player and not sure about making a
character then I have a few premade characters that would weave into the
story in different ways, this can be explored if you want to use them,
or maybe take inspiration from their backstories to make something of
your own.
I like to work player characters into the story in some way, down the
road or right from the start. So when creating your character I like to
be involved and work with you to make your dreams and the story you
wish to explore reality. I would recommend that if you have a
character in mind, it would be beneficial to create the character to fit
the world, rather than expecting the world to fit your character.
Further details about character creation will be discussed prior to the game.
What players to expect
You should expect players of the same calibre and frame of mind as
yourself, as I aim to get a group with the same ideals and wants from
the campaign. So there will be a bit of an interview process to
guarantee the best player chemistry. I have had great success in the
past doing this and managed to get good group chemistries, as can be
seen with my current groups running uninterrupted for over a year now.
Homebrew rules
Potions: Using a Potion (of any kind) on yourself is a bonus action, whereas using it on others is an action.
Health: You will roll for Hit Points upon levelling, however, if you roll below the average, you may take the average instead. "your rolling to try and get above the average"
Death Save: Death Saves will be rolled by the unconscious player and
shared only with the DM. This is to avoid metagame knowledge and
introduce a sense of urgency when someone goes down.
Being knocked unconscious: First time in combat is the normal rules,
2nd time you're knocked unconscious on the same day, you will take a
point of exhaustion, 3rd time another point and so on. This is an
attempt to portray that stress that is put upon the character's body
through traumas of being knocked out.
Flanking: Flanking will not give advantage on attacks but instead be
a +2 to your attack roll, you will get a +1 if you're not directly
opposite your ally, opening up a larger flanking angle. This rule also
applies to enemies.
Other house rules will be discussed as the game goes on and when they become relevant.
General rules of conduct
Please try to design a character that will be able to work as a team
and function with the rest of the party. (no edgy characters)
If a player is abusive or discriminatory towards another player or
myself, they will be promptly removed from the game. This is to ensure
everyone plays in a fun environment. There is a zero-tolerance policy
for this kind of behaviour.
The game is about having fun if you feel you’re not having as much
as you would want, talk to me and we might be able to change things for
the better. I make a big point out of talking to my players between
sessions and adjusting the game accordingly to the feedback.
Please respect your fellow players and your DM. I would ask that
everyone acts friendly towards one another and gives others an equal
chance to share the spotlight.
No one's fun comes at the expense of someone else's.
Application
If you’re interested in joining then please go ahead and fill out the
form below, and reply to this thread with as much detail as you can to
give me a good first-hand impression. From your application, I pick
those that would most fit the group and go onto further interviews with
you on discord.
I hope to hear from anyone interested!
Application template
Name (Real or what you prefer to be called by):
Age:
Gender:
The country you’re from:
Time zone you're currently in:
What kind of story/game are you after?:
What will you bring to the group?:
What would your ideal group look like? (what kind of people would you usually get along with?):
What experience have you got with DnD, 5e, Roll20, and RP in general?
Played any premade campaigns before? if so which ones?
Anything else?:
Questions for me?: