For the last two weeks resurrection magic has stopped working throughout the Forgotten Realms, and anyone who has been resurrected in the past is decaying as the life slowly escapes them. This unknown plague, known as the Death Curse, has become a cause for alarm and concern worldwide, and all kinds of factions are attempting to stop it as their old and wealthy members have finally begun to fear death. The party has answered, either as a group or as individuals, to a call for adventurers posted by one Syndra Silvane, a wizard and retired adventurer who is being afflicted by this curse, and is willing to handsomely reward any party that can solve it while she lives. We start in Baldur's Gate with the party heading to her estate for a meeting, entirely unsure of where this adventure might take them. About the game: Welcome to the Tomb. This is a high lethality game, meant to test the mettle of all who venture into it. Be it via traps, combat or just the exploration of a disease-ridden jungle, the odds are always against you. That does not mean new players are not welcome, after all ingenuity and the ability to piece together puzzles has little to do with game experience or mechanical knowledge. As a matter of fact the original Tomb of Horrors was created by Gary Gygax specifically to fuck with experienced players, and the Tomb of Annihilation follows in its footsteps. I have had parties that prepared, took notes and never had a single casualty, and had parties lose players on the first encounter of the game. And on top of it all, the clock is ticking against you. As time goes on, those who are afflicted by the Death Curse become weaker and eventually die. And those are the people most likely to aid the party throughout the adventure, as well as reward you for its completion. The majority of the game will not be run by the book. I have made several tweaks and additions, most of which should mix seamlessly with the vanilla setting. But the tomb itself and the big finale are left as is; that you may experience the full Tomb of Annihilation experience. And the bragging rights that come with it. About me I've been DMing Dungeons and Dragons for seven years. My approach to games is very sandboxy: i create the world, the players create the game. The players can't ruin my plans if i have absolutely no plans in the first place, it's a win-win! Even when designing shorter adventures i go through the extra planning to make sure players have more than one way of doing things. In my earlier days i did that to a fault, often leaving inexperienced players with no idea what to do. After a while i changed my method to the "infinite +3 alternatives" where the players are presented with clear options and plots, while still having the option to do whatever they want. Player reviews "Never have I imagined that character creation could be this deep and immersive." - Emajenus, a first-time player. "A quality DM" - Av777, customer. "5/7 DM" - KuriBro, player. "That was a great dungeon, loved how everything fit together and the unique encounters" - Gouresdo, after a quarantine module. "I'm in the first group of Yonapalur colonizers and have been playing with this guy for awhile. He is worth it! Puts a lot of work into his games, and whenever I feel like he could improve on something, I'll tell him so in his evaluations he puts up after each game and its fixed by the next time. In my experience, that willingness to correct is rare among gms! Recommend. :)" - CapnCrinklepants, my first paying player. "DM not only runs a fantastic adventure, written or homebrew, but also provides a fantastic community to talk about the game and encourages feedback to improve all the different games he runs. He puts in the prep and dedication that I expect from a paid session and it really shows and I am looking forward to jumping into the next campaign! " - Toxroxmysox "After 12 years of playing DnD I stumbled upon one of his games and I am now on my second campaign. He has been the best DM I had the pleasure to play with. Just be prepared to have every session challenge you as a player to the best of your ability." - Manuel "DM does a really excellent job with guiding the players along the path they choose for their adventure. He offers tons of options for paths or leads to follow and then builds the excellent story along the way with the players. Combat is fun and balanced, descriptions are thought-out and intriguing, and he offers a fun community of DnD players and I've found some friends for sure!" - Scott "I have been in two campaigns with Arthur DMing. So far he is great and I would recommend him wholeheartedly." - blinkmoth "A good GM who's well prepared and works with his players rather than against them!" - JStatz LGBT friendliness policy I don't care about your gender, biological sex, sexual orientation, political opinions, religion, or pretty much anything. You can tell by the fact I'll never ask you any of that. That means i will neither treat you worse for any of it, nor will i treat you any better. I've studied at a college where 90% of the males in my class were gay (literally 18/20), and a little over a year ago one of my best friends came out as trans. From my experience, not giving a shit is exactly the right thing. LGBT people just want to be treated as people, and that's what i do. If you're a good player, who gets along with the others and is respectful, that's honestly all that matters. Actually your nationality matters a little bit, but only insofar as it affects timezones. Technical stuff Session Length: 4 hours per session, with a 5 minute break somewhere near the middle. As with most groups i know, more often than not we go a little overtime. Time: 8PM EST Wednesday. Payment: 10$ per session, other than your first session. Software used: Only your browser and Discord. As always, anyone with any questions can feel free to message me at any time. Mandatory LFG link.