
For
the last two weeks resurrection magic has stopped working throughout
the Forgotten Realms, and anyone who has been resurrected in the past is
decaying as the life slowly escapes them. This unknown plague, known as
the Death Curse, has become a cause for alarm and concern worldwide,
and all kinds of factions are attempting to stop it as their old and
wealthy members have finally begun to fear death. The party has
answered, either as a group or as individuals, to a call for adventurers
posted by one Syndra Silvane, a wizard and retired adventurer who is
being afflicted by this curse, and is willing to handsomely reward any
party that can solve it while she lives. We start in Baldur's Gate with
the party heading to her estate for a meeting, entirely unsure of where
this adventure might take them. About the game: Welcome
to the Tomb. This is a high lethality game, meant to test the mettle of
all who venture into it. Be it via traps, combat or just the
exploration of a disease-ridden jungle, the odds are always against you. That
does not mean new players are not welcome, after all ingenuity and the
ability to piece together puzzles has little to do with game experience
or mechanical knowledge. As a matter of fact the original Tomb of
Horrors was created by Gary Gygax specifically
to fuck with experienced players, and the Tomb of Annihilation follows
in its footsteps. I have had parties that prepared, took notes and never
had a single casualty, and had parties lose players on the first
encounter of the game. And
on top of it all, the clock is ticking against you. As time goes on,
those who are afflicted by the Death Curse become weaker and eventually
die. And those are the people most likely to aid the party throughout
the adventure, as well as reward you for its completion. The majority of the game will not
be run by the book. I have made several tweaks and additions, most of
which should mix seamlessly with the vanilla setting. But the tomb
itself and the big finale are left as is; that you may experience the
full Tomb of Annihilation experience. And the bragging rights that come
with it. About me I've
been DMing Dungeons and Dragons for seven years. My approach to games
is very sandboxy: i create the world, the players create the game. The
players can't ruin my plans if i have absolutely no plans in the first
place, it's a win-win! Even
when designing shorter adventures i go through the extra planning to
make sure players have more than one way of doing things. In
my earlier days i did that to a fault, often leaving inexperienced
players with no idea what to do. After a while i changed my method to
the "infinite +3 alternatives" where the players are presented with
clear options and plots, while still having the option to do whatever
they want. Player reviews "Never have I imagined that character creation could be this deep and immersive." - Emajenus, a first-time player. "A quality DM" - Av777, customer. "5/7 DM" - KuriBro, player. "That was a great dungeon, loved how everything fit together and the unique encounters" - Gouresdo, after a quarantine module. "I'm
in the first group of Yonapalur colonizers and have been playing with
this guy for awhile. He is worth it! Puts a lot of work into his games,
and whenever I feel like he could improve on something, I'll tell him
so in his evaluations he puts up after each game and its fixed by the
next time. In my experience, that willingness to correct is rare among
gms! Recommend. :)" - CapnCrinklepants, my first paying player. "DM
not only runs a fantastic adventure, written or homebrew, but also
provides a fantastic community to talk about the game and encourages
feedback to improve all the different games he runs. He puts in the prep
and dedication that I expect from a paid session and it really shows
and I am looking forward to jumping into the next campaign! " -
Toxroxmysox "After
12 years of playing DnD I stumbled upon one of his games and I am now
on my second campaign. He has been the best DM I had the pleasure to
play with. Just be prepared to have every session challenge you as a
player to the best of your ability." - Manuel "DM
does a really excellent job with guiding the players along the path
they choose for their adventure. He offers tons of options for paths or
leads to follow and then builds the excellent story along the way with
the players. Combat is fun and balanced, descriptions are thought-out
and intriguing, and he offers a fun community of DnD players and I've
found some friends for sure!" - Scott "I have been in two campaigns with Arthur DMing. So far he is great and I would recommend him wholeheartedly." - blinkmoth "A good GM who's well prepared and works with his players rather than against them!" - JStatz LGBT friendliness policy I
don't care about your gender, biological sex, sexual orientation,
political opinions, religion, or pretty much anything. You can tell by
the fact I'll never ask you any of that. That means i will neither treat
you worse for any of it, nor will i treat you any better. I've
studied at a college where 90% of the males in my class were gay
(literally 18/20), and a little over a year ago one of my best friends
came out as trans. From my experience, not giving a shit is exactly the
right thing. LGBT people just want to be treated as people, and that's
what i do. If
you're a good player, who gets along with the others and is respectful,
that's honestly all that matters. Actually your nationality matters a
little bit, but only insofar as it affects timezones. Technical stuff Session Length:
4 hours per session, with a 5 minute break somewhere near the middle.
As with most groups i know, more often than not we go a little overtime. Time: 8PM EST Wednesday. Payment: 10$ per session, other than your first session. Software used: Only your browser and Discord. As always, anyone with any questions can feel free to message me at any time. Mandatory LFG link.