Hi there ! I love this program and I and my group decided to play using roll 20. Your program is fantastic, especially your flexibility! You can use it with every set or rules and that is a great plus. I have just become a supporter to try the Dynamic Lighting effect. It is great and very fun. Notwithstanding that I would point out few issues, one of which appears to be quite serious (the third one) and might potentially compromise our decision to keep using Dynamic Lighting on permanent basis: 1) In the advanced edit token section Emits light is only calculated in ft., it coul be cool to add the meters option. 2) The dim light is only of one intensity, it will be cool to add three different potential level so the effect could be more realistic (more penalitity at higher level of dim). 3) This serious issue I have verified is that using light and line of sight the light does not turn corners. This gives an unrealistic effect that causes problems. Let me make an example in the following map, The Gnome (Hnakerl) is holding a lantern (3 hex of full light and 3 of dim). From his position due to the corner his line of sight of the room (zone around ex Q5) is limited. On the contrary his ally (the Orc Keidor is in a better position and should see in the room taking advantage of the light carried by Hnakerl. Unfortunately this does not appear to work... and Keidor just see the light that Hnakerl's line of sight cover... In order to solve the issue, the only solution I have found is to "give" Keidor a falso light reducing it of one ex in order to let him see what he should see... The result is the following: The problem is that it will be extremely time consuming to change such a "false" light emission on the character that is not holding the light source for every step he does... This could make the game too slow and not worth to be played using such a great system of dynamic lighting. Is there any way to solve such problem in an easier way? Thank you in advance for your support and assistance.