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Low light vision

If this is common knowledge, I apologize, but I was unable to find any info about how to make low light vision work in roll 20 through my searches.  After giving up on it, I finally found the solution and it is a very easy one. In the dynamic lighting tab, scroll to the bottom and open advanced and legacy settings for the token you want to give low light vision. Then set the light multiplier for that token to 200%. This way, only players controlling that token will have the modifier, anyone without low light vision will have the standard lighting vision. It works in addition to darkvision for any characters that happen to have both as well. 
I don't follow you at all.  If you want low light vision, in legacy, the left box should be the maximum range, and then in the second box set it to -5.(negative five).   If you want low light vision in UDL, ask someone else.  I don't ever use UDL and think it is the single worst thing about roll20 and wish they would abandon the project and dedicate time and effort into improving reliability of the product instead.  
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Edited 1644209354
I'm speaking about UDL. I have never used legacy. By setting the light multiplier to 200%, characters with low light vision extend any light radius by an additional 100% over those without low light vision.  Looking at the legacy settings, what you are referring to appears to be adding a light radius to the token, which will cause it to emit light, as if a torch. This will effect other people's vision, not just the character with low light vision. In addition, you are granting them vision in complete darkness, which they should not have. Hence why the setting of 200% is perfect. As I said before, I have never used legacy lighting though, so I could be looking at it wrong. I only toggled it on to see the settings you were referring to. 
Realized I posted with my dummy account. Following with my main account. 
No Legacy lighting is just an alternate dynamic lighting the two boxes are the rings for the tokens light radius, to emit light for others to see the box must be checked below it.  Otherwise its self only.  There is a light multiplier in UDL too, nothing in legacy should effect UDL's settings.  Wouldn't it be wiser to just manually set their ring out, I never understood the point of the light multiplier.  
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Kraynic
Pro
Sheet Author
DM Eddie said: I never understood the point of the light multiplier.   It is really game system dependent. There are several races in Pathfinder that have "low light vision".  They still need light to see, but they are able to see farther from any light source than anyone without that racial trait.  In that case, the token of the PC with low light vision needs that vision increase.  You don't increase the light source, or else you are giving that racial advantage to everyone for free.
Kraynic said: DM Eddie said: I never understood the point of the light multiplier.   It is really game system dependent. There are several races in Pathfinder that have "low light vision".  They still need light to see, but they are able to see farther from any light source than anyone without that racial trait.  In that case, the token of the PC with low light vision needs that vision increase.  You don't increase the light source, or else you are giving that racial advantage to everyone for free. Yes. This is exactly what I was trying to accomplish and was able to by using the lighting multiplier, which I wanted to share. 
DM Eddie said: No Legacy lighting is just an alternate dynamic lighting the two boxes are the rings for the tokens light radius, to emit light for others to see the box must be checked below it.  Otherwise its self only.  There is a light multiplier in UDL too, nothing in legacy should effect UDL's settings.  Wouldn't it be wiser to just manually set their ring out, I never understood the point of the light multiplier.   Ah. I see Legacy has the option to emit light, but only the token can see it. Is there such a setting in UDL? Forgive me, I am still new to Dynamic Lighting and roll 20 in general. I think this might be neat to implement, but is completely different from the low light vision racial trait in Pathfinder. 
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Kraynic
Pro
Sheet Author
Jason A. said: Ah. I see Legacy has the option to emit light, but only the token can see it. Is there such a setting in UDL? Forgive me, I am still new to Dynamic Lighting and roll 20 in general. I think this might be neat to implement, but is completely different from the low light vision racial trait in Pathfinder. In LDL, you shed light and either others could see it or not see it.  Night/dark vision was simply shedding light that others couldn't see, but then you couldn't really have vision like that and carry a torch. In UDL, they completely separated shedding light from vision so that you can control each independently. I haven't used LDL in a long time, but I think that percentage increase may apply to both types of lighting.  I know something similar used to exist in LDL at least.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
No, that was actually a hack as a way to provide darkvision. Instead of giving you special sight, it gave you light that only you could see. The downside was that a character with darkvision carrying a candle or torch had to decide which to use, unless you gave them a separate light-emitting token to carry around. That was probably the biggest thing for new users to understand when using LDL. It worked fine, but was non-intuitive.