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How does token light emitting work in UDL?

I'm having a really hard time figuring this out.  I've tried searching the forums and playing around, and it just doesn't seem to make sense to me. I want to enable Dynamic Lighting, and give someone a light source that extends out to 10', no further.  I went into the token settings page and enabled "Emits Bright Light" and set the distance to 10'.  However, that gives me a token that emits light out to 20' radius.  The light multiplier is 100%, and emitting low light is disabled. If I disable "Emits Bright Light" and enable "Emits Low Light", with a distance of 10', that also gives me a token that emits light out to like a 25' radius, getting dimmer toward the edges.  That's completely unintuitive.  The distance per square on the map page is set to 5', so I'm counting squares to determine distance. Does anyone have any advice?  The documentation for this stuff is either hiding from me, or absent.  Thanks! 
1644330238
The Aaron
Roll20 Production Team
API Scripter
Some screenshots would probably help us understand what you're seeing. Can you screenshot the page settings for the grid, the DL settings for the token, and the apparent light it is shedding?
Sure.  Here are the token settings, also showing the radius of the light: And here are the map settings for the page:
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Does the token have night vision turned on by any chance?
Nope.  Just regular vision is enabled.
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Edited 1644339506
Weird! When I use the same token and page settings, I get a ten-foot radius of visible bright light, as desired. Does the radius problem happen with every token? Does it happen on every map page?
1644340839
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I can't duplicate this, either. Do you have overlapping tokens? Is this in a game that might be running scripts?
Hmm, that is weird.  I don't have any scripts running or anything else funky.  Just for completeness, I created a brand new map, enabled dynamic lighting, and added a brand new token with vision and emitting light.  The new token is respecting light radius settings. I think I'm going to chalk it up to something about that map.  I created a copy of an existing map to play around with dynamic lighting.  Even after getting it work right on the brand new map, I'm still having the same problems on the copy and (I checked) on the pre-existing map as well.  I went back and checked some other pre-existing maps, without making copies, and it looks like light emission is respecting the given values there, so maybe it had something to do with duplicating a map along with its tokens. Thanks all!  I'll let you know if I run into further issues.
1644346205
The Aaron
Roll20 Production Team
API Scripter
Oh!  Do any other tokens on the page have a vision multiplier?  It's not obvious, but the multiplier takes effect on a player basis. If any token you control (which is all of them for the GM) has a multiplier, all light sources are multiplied.
Yeah, actually, I think that's it!  Long ago I was playing with dynamic lighting and assigned a lighting multiplier of 200% to the tokens for some of the characters with low-light vision.  Those tokens are only controlled by their respective players, but I think all of them are controlled by me.  Yup, makes a lot of sense.  Thanks for solving this mystery!  And yeah, it's totally not intuitive.