Adventure solo or in a group after choosing one of many quests available at the Adventurers' Guildhall in the home town. You gain one level after you complete two quests. You commence at Level 1. The campaign map is hand-drawn, the home town is in the middle. Your town is seemingly abandoned within the barony. But the heroes shall complete quests, receiving treasure rewards and experience, leading further out from the town where danger and your actions have great import. Create your character, examine the map, browse the list of quests and begin adventure. You can even run two PCs separately in different quests. The game has full PHB access -- and new official D&D races. The game will be run in the GMT +11 timezone. This would be in the early evening in Australia, and morning/afternoon in Europe. Read the complete D&D game details here and post in Applications to request access ---> <a href="https://app.roll20.net/lfg/listing/321082/dandd-school-of-adventuring" rel="nofollow">https://app.roll20.net/lfg/listing/321082/dandd-school-of-adventuring</a>