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Wildshape error for existing shapeshifters since roll20 jan 6 update?

1641940551

Edited 1641943435
script for existing wildshape characters looks to be broken since the last roll20 update (jan 6, 2022) for me the game no longer outputs "WildShape v1.4.3 Ready!" in chat on loading game checked sandbox is running. waited.... then checked & restarted sandbox. same checked !ws - menu exists and is functional !ws on selected wildshape token; (From WildShape):  ERROR: Cannot find ShapeShifter: Character (From WildShape):  (GM) ERROR: Cannot find ShapeShifter for the selected token (From WildShape):  ERROR: chatErrorToPlayer: Stavros (GM), msg: Cannot find ShapeShifter for the selected token checked !ws - character is setup as an existing shapeshifter checked token - token is setup as represents the correct character sheet checked character sheets - all the druid forms are still there deleted wildshape script & reloaded it - same outcomes as above added a new shapeshifter using existing character sheets from original shapeshifter - everything works correctly with the API with new shapeshifters. Anyone else experienced this issue since the last update? The script still works for newly setup shapeshifters, but my players existing shapeshifters have been corrupted and need rebuilding. sort of glad i found this before our next session... I would have posted this question in the Wildshape script thread but the Author of the script has moved on from Roll20 and the thread was auto-locked due to two months of inactivity.  
1641943755

Edited 1641943821
Okay this is a dumb me moment - the error was due to the operator, not roll20 or the script. The script was looking for the Nameplate text not the Represents Character  text on the Token and i had recently altered the tokens name (shortening it to first name only).  The script now works perfectly after correcting the Nameplate text facepalm me-oh leaving this goofball up for others...
1641994374
Andreas J.
Forum Champion
Sheet Author
Translator
Okay this is a dumb me moment - the error was due to the operator, not roll20 or the script. The script was looking for the Nameplate text not the Represents Character  text on the Token and i had recently altered the tokens name (shortening it to first name only). Well, given that is a predictable mistake to make, the API could have a more detailed error message pointing out that possibility. Hmm, maybe this is a good API mini-update I could do to start looking at the APIs again...
Token sizes and the inability to roll the hitpoints everytime they shape are my main reasons I abandoned it for tokenmod instead.  Tokenmod also has the side benefit of not spamming the hell out of the chatoutput.  
1642013738
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
The documentation shows that token size can be set per shape. Does this not work for you?
1642027840

Edited 1642028001
keithcurtis said: The documentation shows that token size can be set per shape. Does this not work for you? It uses a setting that only works if you own the monster manual in roll20.  Specifically an attribute in the npc sheet that defines the mm's default token size.  When you then ignore that and turn on manual, you can't drop below the grids minimum size(medium).   The setting the size entry in the api is pointing to is the npc sheets "@{token_size}" which does nothing when you override the default token after you drag an srd/monster manual sheet out and reattach a new token OR make a beast from scratch.  
DM Eddie said: It uses a setting that only works if you own the monster manual in roll20.  Specifically an attribute in the npc sheet that defines the mm's default token size.  When you then ignore that and turn on manual, you can't drop below the grids minimum size(medium).   The setting the size entry in the api is pointing to is the npc sheets "@{token_size}" which does nothing when you override the default token after you drag an srd/monster manual sheet out and reattach a new token OR make a beast from scratch.   change the wildshape creature from NPC to PC (un-flag the NPC box in the character sheet). it will then change to the token you have assigned in the wildshape character. i don't have the monster manual - it works perfectly for me