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Is there any problem with too many maps in a game?

Hello, If I load up a bunch of content into one game will I run into any issues? For instance if I load up the Waterdeep: Dragon Heist module and Waterdeep: Dungeon of the Mad Mage all into one game will there be loading problems or anything?
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Edited 1645038341
keithcurtis
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Hi Viekoda! Short answer: Can't be done (simply). Modules can only be used to create games. You could, as a Pro user Transmogrify the contents of one into the other, but that leads us to the: Long Answer: Yes, it will raise issues and will be difficult to run. DotMM is already one of the largest modules available on Roll20, and the same with DragonHeist. In fact, DragonHeist was so large that the team made the decision to split the four different high tier paths into separate add-ons. Too many characters (many with a good number of spells), graphics, tokens and maps will almost certainly lead to a game that is slow to load and laggy in performance. It may also be more prone to data corruption, and more difficult to copy or backup. A more workable solution is to create one game for each. If you really need one asset from another, you can either Transmogrify that page in, or Transmogrify the PCs over and switch games.
That's what I needed to know. Thanks a ton for the answer!
Btw, just for the record I'm pretty sure it is possible to load up multiple modules easily. Isn't this how you would do it?
1645040727
keithcurtis
Forum Champion
Marketplace Creator
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Those aren't modules, those are the addons was talking about earlier. DragonHeist was large enough that they made the first half a module. Since the second half consists of four paths of mutually exclusive content, it was broken out into four different addons, so GMs would not have to load things they weren't going to use.
Hmm, so the Autumn one that I added into my existing game wasn't the actual Dragon Heist module? I thought it had all of the info in it. If I want to have the actual Dragon Heist module then I need to start a fully new game with that module?
Nm, I made a new game with the actual module and I see that it has more stuff. How inconvenient, lol. I thought I would be able to add modules to my homebrew campaign game.