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Macro creating unwanted text in chat

1645368677

Edited 1645372109
So this is my first time playing with some marcos and APi (using TokenMod), i've created some simple macros using the guide by Nick Olivo to use some of the FX commands. They work fine but create junk messages in chat everytime and i can't figure out how to get rid of them, help would be appreciated and I'm braced for the fact i'm doing something daft Chat messages
screenshots and macro pastes would be welcome.  
Oddly I did attach those, turns out I can’t do that either, bear with me
Stewart E. said: So this is my first time playing with some marcos and APi (using TokenMod), i've created some simple macros using the guide by Nick Olivo to use some of the FX commands. They work fine but create junk messages in chat everytime and i can't figure out how to get rid of them, help would be appreciated and I'm braced for the fact i'm doing something daft Chat messages First off if someone knows of a way to make eldritch blast and fx work, I would love to see it cause afaik the missile /fx is virtually pointless except in manual mode.  That said, it would appear you aren't even doing fx.  Its probably blowing up on your character with the default fx?  Syntax for fx is : /fx something-something @{target|Optional|token_id} @{target|Optional|token_id} Some /fx do not require a second target entry as it only has an origin point like explosions and such.  The "something-something" refers to the lil settings if you actually look at the fx tool button over to the left on the DM wand/bar.  The only caveat is that the devs for some strange reason made the explosion spelling different in the API.  I'm not able to check what exactly but if the tool button says one then the /fx call is the other.  Its Explosion and Explode.   However, Eldritch Blast is a missile, I have no frikin clue how to make any missiles to work in /fx, it never has, and then theres the whole issue that on a busy night with many players in your session, /fx on the production server(live facing server) /fx lags the hell out constantly and fires all at once totally NOT when you press the buttons.  To the point that I don't even use it anymore.  Its reliability is far worse than UDL(and that says something).  
DM Eddie said: Stewart E. said: So this is my first time playing with some marcos and APi (using TokenMod), i've created some simple macros using the guide by Nick Olivo to use some of the FX commands. They work fine but create junk messages in chat everytime and i can't figure out how to get rid of them, help would be appreciated and I'm braced for the fact i'm doing something daft Chat messages First off if someone knows of a way to make eldritch blast and fx work, I would love to see it cause afaik the missile /fx is virtually pointless except in manual mode.  That said, it would appear you aren't even doing fx.  Its probably blowing up on your character with the default fx?  Syntax for fx is : /fx something-something @{target|Optional|token_id} @{target|Optional|token_id} Some /fx do not require a second target entry as it only has an origin point like explosions and such.  The "something-something" refers to the lil settings if you actually look at the fx tool button over to the left on the DM wand/bar.  The only caveat is that the devs for some strange reason made the explosion spelling different in the API.  I'm not able to check what exactly but if the tool button says one then the /fx call is the other.  Its Explosion and Explode.   However, Eldritch Blast is a missile, I have no frikin clue how to make any missiles to work in /fx, it never has, and then theres the whole issue that on a busy night with many players in your session, /fx on the production server(live facing server) /fx lags the hell out constantly and fires all at once totally NOT when you press the buttons.  To the point that I don't even use it anymore.  Its reliability is far worse than UDL(and that says something).   Thank you for the detailed response, however I do need to clarify a few things. EldritchBlast is a custom effect I created, I tweaked the colour and effects of one of the rays so it fires a purple ish ray from the caster to the target (goes beyond but not too fussed). I have also got a macro for the Breath weapon effect and the blood splat mark a token as dead. As I said they all work as expected and I’m happy with them but I cannot figure out why I get the text in chat when I use the above eldritch blast or breath weapon