
Yeah... I have no idea. I'm not a programmer at all. I've done some copy/paste basics. But considered me the greenest spring grass green newb... Okay, here's my situation. I have a repeating field. The properties of that field: <Dropdown select attribute> <number input "V.I."> <number input "Cause"> <number input "Misc"> <Number input "Level"> The button will grab all the above and roll it up just fine. However, an Ability may have subskills. SubSkilsl that may trigger saving throws, or do damage. They are literally regular skills that add up their own stuff. But their own stuff is going to totally unique. By unique, I mean the player puts in non standard parameters (always numbers). Here is what this looks like: The idea, is that as you put points into the Points row it determines the dice size (for example in column 1) by dividing Points by (Bonus Cost/Bonus Increase) In excel math it would look like Stats: =Vlookup(points/(Bonus Cost / Bonus Increase)) Of course VLOOKUP would find the corresponding data and put the proper Dice Type in the Stats field. When the button header is clicked, the data in stats is rolled. I don't care if the button does that math, or if a sheetworker does that math and the roll-button calls the sheetworker data. The first column would always be a damage dice (but may be blank too). The rest would simply spit out some kind of Dice Check from stat, indicating that a dice check has been triggered, or some quantity of effect has been made (if not a defensive dice check, etc.). My full code (which I did not write, someone else did it and then ghosted me after I paid him a lot of money). Here's a pic of what it should be doing... Here's the link to my HTML/CSS <a href="https://github.com/MavSantroy/Drakudai" rel="nofollow">https://github.com/MavSantroy/Drakudai</a> (there should be 2 that are not named "old", an HTML and a CSS). Anyone who gets a working solution for the above... I'll gift them 1 year of Roll20 Pro, or amazon gift card of equal value.