Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[LFP][LFGM][D&D5e][Paid][Homebrew][18+][Weekly][Experienced DM]The World of Gaian

1645920869

Edited 1647220023
I’m looking for players to join my homebrew world, The World of Gaian. Gaian is a world with thousands of years of history in game time and twenty years of history in real life time.&nbsp; The world is plagued by a magical cataclysm that destroys the surface of the planet every two-thousand years, forcing the surface inhabitants to flee to the Deep (a system of tunnels that run deep within the world) to escape certain death.&nbsp; The world is currently on its thirteenth cycle (twelve cataclysms have passed) as the present societies continue to grow and thrive, not fully knowing the danger that’s to come. &nbsp; The campaign storylines follow a narrative that the players can heavily impact with their decisions, dictating how the story plays out and what NPCs might live or die.&nbsp; More information about the world and various storylines can be found on my Discord. *Note: We recently started running some official WOTC modules along with the usual campaigns. &nbsp; About Me I’ve been playing D&amp;D for close to thirty years, primarily as a Dungeon Master.&nbsp; For most of that time, I’ve designed and run my own world on a weekly basis.&nbsp; I’ve been running games professionally for about two years and I run nine weekly games of varying storylines.&nbsp; &nbsp; I’ve also worked in the video game industry and for Wizards of the Coast. I’ve been using Roll20 for about seven years and am very familiar with the platform. In addition to D&amp;D (2nd through 5th), I’ve run Pathfinder, Dungeon World, Gurps, Star Wars, Shadowrun, and Amber (though admittedly, my knowledge and experience running these is much more limited compared to D&amp;D).&nbsp; I love storytelling and game design, often trying to come up with new and unique mechanics to make the games I’m running more enjoyable and immersive.&nbsp; I love both the storytelling and game aspects of D&amp;D and find the best games to be ones where these aspects are both utilized to their fullest. &nbsp; My philosophy towards game design is to create challenging but enjoyable experiences where players can express themselves but still be constrained by the dangers of an immersive world. I believe in not just empowering individuals, but encouraging teamwork where skills are combined to creatively overcome challenges. I believe a good D&amp;D game is facilitated best through teamwork and friendship, employing skills that can often carry over into the real world. At the end of the day, my job is to provide a fun experience for each player and the table as a whole.&nbsp; &nbsp; My Style I like to define my style as “structured sandbox.”&nbsp; I have events taking place in the world which I insert players into to see how they change things. I don't believe in creating set solutions to obstacles, rather, I create the obstacles and let players approach them using their skills and abilities.&nbsp; For me, D&amp;D is a game about problem-solving using resources, skills, and creativity to find effective solutions to problems.&nbsp; Creativity and teamwork are key to not only overcoming obstacles, but overcoming them in a way where you can change the world for the better (or fill your pockets with gold, your choice).&nbsp; &nbsp; Suspension of disbelief is important to me, so I'm constantly trying to balance a believable world with fun gameplay.&nbsp; I want my players to feel immersed by the world and their RP, but I also want them to feel challenged by the gameplay aspects.&nbsp; When designing, I'm constantly balancing these factors against one another to try to create an immersive, challenging experience that players will enjoy in the moment and talk about later. &nbsp; Combat is important in my games, but there is also value to skills and RP ability as those can have a huge impact on the story. I try to reward creativity, as long as what is being attempted is something a character can do given their skill-set.&nbsp; I feel it’s important to balance gameplay aspects and abilities with the “rule of cool” outlook.&nbsp; I want players to be creative with their abilities and resources, but what they’re attempting should also make sense given the skills and resources of their character. &nbsp; The World Gaian is a world strongly connected to the flows of magic that is constantly undergoing change. The world is plagued by arcane fires that ravage the surface every two-thousand years, completely destroying anything in their path.&nbsp; To save themselves, the races of the surface flee into the depths of Gaian, waiting for a time when they can re-emerge and rebuild their fallen empires.&nbsp; This destruction has created time periods known as cycles in which great civilizations rise and fall.&nbsp; Perhaps one day a hero will put a stop to these cataclysms, saving Gaian from these devastating cycles of destruction. The world of Gain is a deep, rich setting that's about 20 years old (real time).&nbsp; As such, it has a lot of history spanning thousands of years with the rise and fall of many civilizations whose ruins can still be found deep underground or in abandoned areas of the world.&nbsp; Players will not only adventure within the world, but their decisions may shape society for decades to come. &nbsp; Game Info This game will require a payment be made to the Game Master through Paypal and payments are collected on a monthly basis. Games start at $15 per session (4 sessions in a month), but may be more depending on the time slot, demand, and the age of the game.&nbsp; For more information on payments and available games, ask me or see the information section of my discord. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. &nbsp; LFG Listing: <a href="https://app.roll20.net/lfg/listing/220938/trouble-at-chaur-base-game" rel="nofollow">https://app.roll20.net/lfg/listing/220938/trouble-at-chaur-base-game</a> &nbsp; Twitch Viewing If you’d like to watch/join me during some of my games, I have a channel on Twitch: <a href="https://www.twitch.tv/dm_ravenx" rel="nofollow">https://www.twitch.tv/dm_ravenx</a> &nbsp; Contact Me I can be reached by sending a friend invite on discord to (DMRaven#2692). Once I get your friend invite, I can add you to the community and we can get you set up in a game.&nbsp; Finally, you can message me directly on this site, though that method could take me longer to get back to you.
Hello DM Raven, The General Guidelines clause of the Code of Conduct -- Looking for Group supplemental guidelines states: Refrain from publicly posting links to off-site communities (Discord, Facebook groups, etc.) on the LFG Forums and LFG Tools If you have games open to Roll20 users, we encourage you to post LFG listings for those specific games and invite people to your Discord privately.&nbsp; You may place the link on your game details page or on a post to your game details forum or in a private message to someone. You may not place the link on your LFG Listing or in a post to your LFG Listing Discussion forum or in a post to the community forums. If you would like to submit an appeal, you may contact us here .
Current Games Monday, 11am - 2pm "Secrets of Isik" (Gaian Campaign) Monday, 5pm - 8pm "Curse of Strahd" (Module) Thursday, 11am - 2pm "Trouble at Chaur" (Gaian Campaign) Friday, 8pm - 11pm "Trouble at Chaur" (Gaian Campaign) Games Being Built Trouble at Chaur Campaigns: All days and times (Multiple Game Openings)