
Howdy, fellow Adventurers ;oP Over almost 2yrs trying to get in a group on Roll20, I've only had 3 really bad and toxic experiences... Is Roll20 lacking GM's? If I was to buy a module, don my GM hat again after 12+ years of "retirement", would there be players interested in joining? Or do I just smell bad?!? o.O In all seriousness, before I shell out 40$CAD on a module, I'd rather know if there is an interest. The only thing I hate more than wasting my time is wasting my money. I'll list some of what I have in mind, and you guys could let me know what you think: I haven't GM'ed in over 12yrs. Would be my first time GM'ing on Roll20. Would be my first time GM'e in the Forgotten Realms. The campaign would start in Faerun, on the Sword Coast, near Waterdeep. Games would be Free. Scheduled on Saturdays between 12:00 and 21:00 EST, for 3 to 6hrs weekly. First session would happen sometime between late March and mid April. I'd rather have players of at least 18yrs of age (coarse language and gore). I'd prefer my player to have a basic knowledge of 5E and Roll20. My GM'ing style is roughly 20/30/50 (Roleplay/Storytelling/Strategy). My first campaign would be from lvl 1 thru lvl 15+. Characters within the setting's "normalcy"; 30pts point buy, lvl 2, 0 XP, bonus gear/gold. Leveling would be handled with a mix of XP and Milestones, with Achievments. The game would happen on Roll20, with voice support thru Discord. I have a couple house-rules already, I believe they would add to my campaign. I welcome the feedback/opinion/critic of everyone, interested or not. I also hope my post is ok in the LFG section. Thanks for your time! ^.^