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Interest check in System-agnostic (fantasy) Adventure Path

August 07 (10 years ago)
Paul S.
Sheet Author
API Scripter
Hey all,

I've got an idea for creating a roll20-based AP for folks that is "system agnostic". Meaning - the story would be there. The maps would be there. The tokens COULD be there (or you can supply your own). Villians would be flushed out with descriptions of personality and whatnot. Puzzles/skill challenges/et al would be designed with relevant clues and work-arounds. Etc....

Think of it as very similar to a Pathfinder AP with several modules that get progressively more difficult / grander in scale. Setting would be fantasy. But you could plug in character/creature stat blocks from any relevant system (the obvious easy plug-ins would be D&D 1-5 and Pathfinder - but I could see it being viable for GURPS and other systems).

I've thought about this a while now and with API and Character sheets, it seems entirely possible.
August 07 (10 years ago)
The Aaron
Roll20 Production Team
API Scripter
I love this idea, I had thought about doing something similar myself. =D
August 07 (10 years ago)
Gold
Forum Champion
I'm interested in this concept and your results. For the Marketplace modules, personally I think a system-agnostic / system-flexible module would attract a broader audience of potential buyers. For example I personally have zero interest in Pathfinder branded modules and will never buy one of those; but I am very interested in purchasing an unbranded escalating fantasy adventure path with maps, setting, non-player characters with a portrait and personality, mysteries (with solutions for the GM to know and the Players to try to find out), and even suggested monsters so long as the monster's stats can be changed to suit the GM's system.

"If you build it they will come!"
August 07 (10 years ago)
Gabriel P.
Pro
Marketplace Creator
I'm a fan of system agnostic work. Not only does it allow for any system to be used, I think it also makes it easier to modify to the level of your party (I realize you can do this even if there are stats listed but it seems to stem the flow of creative juices in my experience), and forces a module to focus more on player decisions than only tactical encounter.
August 07 (10 years ago)
Paul S.
Sheet Author
API Scripter
Ok - well - I'll post up a teaser later this weekend.
August 07 (10 years ago)
Gold
Forum Champion
@Paul S, Are you going for a Marketplace Module? Or more of something to offer on a blog or something else?
August 07 (10 years ago)
Paul S.
Sheet Author
API Scripter
@Gold - believe it or not - I was going to go for a Marketplace Module with all proceeds going to roll20. Devs haven't gotten back to me on that idea. I figure it will take me a month per module and there should be 6 or 7 modules.