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Criting on a Specific Number

1644266996

Edited 1646528548
Zaron
Plus
I am posting this as a continuation of this topic:&nbsp; <a href="https://app.roll20.net/forum/post/9019800/critting-on-a-specific-number#newtopic" rel="nofollow">https://app.roll20.net/forum/post/9019800/critting-on-a-specific-number#newtopic</a> &nbsp; I was looking to make a weapon have a Critical Success on either a roll of 20 or 1.&nbsp; I tested the suggested fix by inputting "20cs1" into the Crit Range box of the test weapon.&nbsp; Usual rolls are fine, but when it rolls a 1, it colors blue (which, that part of the above linked Topic I did not use), and does not roll critical damage.&nbsp; It also doesn't even show the Weapon's Name to click for a damage roll. I attempted to fix this by having the weapon auto-roll damage.&nbsp; As seen below, it did not work - it is not rolling the additional Critical Success die. Are there any suggestions on how to get a weapon to roll a Critical Success on a specific number?&nbsp; If so, how can you get a weapon to roll a Critical Success on a nat 1 AND a nat 20? Thank you!
1644276968

Edited 1644277116
Install Customizeable roll Listener with a pro account and then setup an auto damage roll of whatever you want on critical and fumble.&nbsp; Because of the advantage toggles you have to do 4 total entries in it but it will do what you want.&nbsp;&nbsp; Edit:&nbsp; Also are you aware that just simply doing 19 and 20 achieves the same thing mechanically just not aesthetically?&nbsp; You could also maybe set a rollable table to behave just like a 1 and 20 crit but the templates would be wonky as all hell and you might need recursive tables.&nbsp;&nbsp;
1644310099
GiGs
Pro
Sheet Author
API Scripter
Were there supposed to be inages in your post, Zaron? I don't see any, but its possible an extension is interfering. To answer your question: what you asking isnt possible without the owner of the game having a Pro subscription, and using a custom API script. Some character sheets do this because they were created by someone with a Pro subsciption, and created a rolltemplate for that sheet that fakes this before (the crit damage is rolled on every attack, but didden if you don't roll a critical). The best you can do without access to a Pro subscription, is to have you roll ma cro generate both a roll, and include a link to a critical damage macro. So when the player sees they have a critical, they can click the button to roll the critical damage.
DM Eddie -&nbsp; Unfortunately, I'm only limited by a Plus account. I am aware of how you can change the Crit range.&nbsp; To refine my inquiry, I'm trying to find a way for the system to stop recognizing a Nat 1 as a "critical failure", but as a "critical success", and roll accordingly.&nbsp; Ideally without changing the whole game's settings? GiGs -&nbsp; There were indeed supposed to be pictures.&nbsp; Unfortunately, they did not stay, and I cannot add them now.&nbsp; Suggestion on how to include them? The owner of the game does have a PRO account, but I do not.&nbsp; Would they have to do it on their end? Thank you for that macro suggestion.&nbsp; My macro knowledge is a little limited, but could you explain how to include a clickable macro within a macro?
1646537784
GiGs
Pro
Sheet Author
API Scripter
Zaron said: GiGs -&nbsp; There were indeed supposed to be pictures.&nbsp; Unfortunately, they did not stay, and I cannot add them now.&nbsp; Suggestion on how to include them? The owner of the game does have a PRO account, but I do not.&nbsp; Would they have to do it on their end? Thank you for that macro suggestion.&nbsp; My macro knowledge is a little limited, but could you explain how to include a clickable macro within a macro? When I'm posting images to the roll20 forum, I always upload them to imgur.com first, then copy the image link from there and use the inage button the roll20 chat box. Its a hassle, but I've found directly pasting images here to be very unreliable. For PRO - its the owner of the game that matters, so yes. But it's not a simple process-&nbsp; if they aren't a programmer, or they are and don't want the hassle, it's a non-starter. Look up API command buttons in the wiki. Despite the misleading name, you can use these at the free subscription level. You'd essentially create a macro for rolling damage, then paste the code for an API Command Button into your macro. So it would make the attack roll, and print a button beneath it, which you can click to roll damage.
GiGs said: Zaron said: GiGs -&nbsp; There were indeed supposed to be pictures.&nbsp; Unfortunately, they did not stay, and I cannot add them now.&nbsp; Suggestion on how to include them? The owner of the game does have a PRO account, but I do not.&nbsp; Would they have to do it on their end? Thank you for that macro suggestion.&nbsp; My macro knowledge is a little limited, but could you explain how to include a clickable macro within a macro? When I'm posting images to the roll20 forum, I always upload them to imgur.com first, then copy the image link from there and use the inage button the roll20 chat box. Its a hassle, but I've found directly pasting images here to be very unreliable. For PRO - its the owner of the game that matters, so yes. But it's not a simple process-&nbsp; if they aren't a programmer, or they are and don't want the hassle, it's a non-starter. Look up API command buttons in the wiki. Despite the misleading name, you can use these at the free subscription level. You'd essentially create a macro for rolling damage, then paste the code for an API Command Button into your macro. So it would make the attack roll, and print a button beneath it, which you can click to roll damage. Thank you for the help!&nbsp; We'll see what we can do!