Hey there! I am playing in a heavily homebrewed game and ended up getting to a point where I have several different formulations for my attacks and rather than having 3 separate attacks lister per weapon (I use 4 weapons, so 12 attacks overall) I wanted to make one macro for each attack that could separate all the different scenarios based on a query. This is what I have so far and it works for the most part but I have two issues I need help with. I am playing D&D 5e with the 5e OGL sheet. @{wtype}&{template:atkdmg} {{mod=+[[@{Asger the Slayer|global_attack_mod}+@{strength_mod}[Strength]+@{pb}[PROF]+2[MAGIC]-?{Rampage?|Yes,@{strength_mod}|No,0}[RAMPAGE]]] }} {{rname=Dragon Mace}} {{r1=[[1d20+@{Asger the Slayer|global_attack_mod}+@{strength_mod}[Strength]+@{pb}[PROF]+2[MAGIC]-?{Rampage?|Yes,@{strength_mod}|No,0}[RAMPAGE]]]}} @{rtype}cs>20+@{strength_mod}[STRENGTH]+@{pb}[PROF]+2[MAGIC]-?{Rampage?|Yes,@{strength_mod}|No,0}[RAMPAGE]]]}} {{r2=[[1d20+@{Asger the Slayer|global_attack_mod}+@{strength_mod}[STRENGTH]+@{pb}[PROF]+2[MAGIC]-?{Rampage?|Yes,@{strength_mod}|No,0}[RAMPAGE]]]}} {{attack=1}} {{range=5 ft}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[1d8+@{strength_mod}+?{Ramp Dmg?|Yes,[[10+@{strength_mod}]]|No,0}+2]]}} {{dmg1type=Slashing}} {{dmg2flag=1}} {{dmg2=[[2d6[dragon mace]+?{wild Ace?|Yes,4d6|No,0}[Special attack]]]}} {{dmg2type=Force}} {{crit1=[[1d8]]}} {{crit2=[[2d6+?{wild Ace?|Yes,4d6|No,0}]]}}  {{charname=Asger}} The two things I would like to fix are: a) I cant find a way to call for the global damage modifiers like I can the global attack modifiers. b) I would like to be able to ask Rampage just once instead of asking once for attack and once for damage but if I name them the same thing it just does the strength mod for both and not what I listed for the damage portion.  Just so you understand what the abilities I am trying to work into this are I will list them here. 1) Normal attack, its a +2 macewith 2d6 force damage on hit. 2) an ability I have called rampage that lets me make an attack without adding my ability score to the to hit calculation, but I get to add 10+ my ability score to damage. This is something that once activated lasts for a minute. 3) a "special attack" That I can do limited times per day that gives advantage on the attack roll and adds an additional 4d6 force onto the 2d6 that it already does. I also have a Greataxe that is also a +2 and 2d6 force but no special attack so once the special attacks are used I swap to this weapon. There is also a bow and crossbow I use but those are much simpler and I have the macro's working for those.