Hello, I'm running a system based on rolling a number of d12s, and keeping the two highest. So that part is easy "/r xd12k2 + Y". The tricky part is how criticals work. To determine critical effects, you look at ALL the dice rolled, not just the two highest, and count the number of 10s, 11s, and 12s. Critical tiers happen at 2, 4, and 5 total 10s, 11s, and 12s. So, e.g., rolling five dice and getting 3 10 7 11 4 would be a critical. The total would be 10+11+modifier+crit modifier of +5. So far we've been doing okay by just rolling the base k2 roll, and adding the critical modifiers on ourselves. But I'm wondering if there is any way to combine these so that the number of 10s, 11s and 12s is counted, and then a +5, +10, or +15 modifier is added onto the total. I've read through a lot of documentation this morning, but haven't found any obvious way to do so. I'll note that the cs>20 roll modifier will not work, because it's possible for a total of 20 to be a critical (as with 10 3 10 4 8), and it's possible for it not to be (as with 11 9 3 4 3). Both of those add the two highest to get 20, but only the first is a critical roll. Any help, even just confirmation that "no, this is impossible", is appreciated.