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Dynamic lighting the last few weeks has started causing more lagg

Hi, i love dynamic lighting and have designed lots of large scale maps using it, however over the last few weeks it seems even my small maps are having lagg issues with it that fix when i disable it. This is very frustrating, anyone can suggest possible reasons? or is this a global problem that might get fixed? even on the small maps <a href="https://vimeo.com/687476879" rel="nofollow">https://vimeo.com/687476879</a> &nbsp;Its really just too much lagg to enjoy using, it used to work completely fine a month or so ago - Thanks in advance CaptainJesus
p.s i also have over 150 maps in my archive, could this cause the problem?
1647110257
David M.
Pro
API Scripter
Not sure about the relation to DL lag, but 150 maps in archive sounds like it would be problematic in general. AFAIK, "archived" really just means "hidden" in Roll20, so everything still gets loaded into memory. Since you have a Pro sub, I'd recommend using the Transmogrifier to put archived maps into a different game whose purpose is only storage/backup. If you need one of the maps in a current or future session you can just transmog it back in.
I second the idea of moving some archived maps to a separate game for storage. Hopefully that will help. This is probably not the issue, but just to make sure: is Hardware Acceleration turned on for your browser? (Roll20 recommends that it be turned on if it isn't already--for most people, "on" is the default.)
You are a pro account, utilize your transmogrifier more for live play, all the maps your players will never touch that session should be offloaded to a storage session, same for handouts and characters.&nbsp; If you are running a module, sort things by chapter instead and just transmog things in as you need during prep/live play.&nbsp;&nbsp; It actually looks like input lag so my first thought is you might be running the third party tools or some sort of ridiculous stylus extension or Grammarly.&nbsp; Try using just naked roll20 iwith all extensions off, does the lag go away?&nbsp; If so, then stop using the nefarious tools or trim your journal down to the bare minimum and offload everything into storage but I see input lag even with an empty brand spanking new session with the third party tools so I dunno how anyone endures using that hot mess.&nbsp;&nbsp; If that is Legacy Dynamic lighting+AFOW, the 1-3 second drop is actually always there and you have to just live with it, if thats UDL and explorer mode, try turning off explorer mode?
1647130070
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
LDL+AFoW lag is likely caused by also having daylight mode turned on. That's a known LDL performance killer, IIRC. As for the lag on your maps, try checking if your browser's&nbsp;Hardware Acceleration is turned on, as Sarah suggested. This is a known UDL performance killer.
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Edited 1647150082
Thanks for the suggestions.&nbsp; 1) Hardware acceleration is definitely on 2) I made a new game and transfered a single DL map, its still just as bad i'm afraid 3) i am running only 4 google extensions and ad block which i have now turned off, No difference im afraid Iv'e been building a heavy DL game for 2.5 years now :S i'm worried it was all for nothing. any more help is appreciated
1647155740
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
What browser are you using? Here are some links to help fine tune performance on DL (most useful are marked with "&lt;&lt;&lt;": Dynamic Lighting Checklist &lt;&lt;&lt; TECH &amp; SETTINGS FOR DYNAMIC LIGHTING System Requirements &amp; Best Practices &nbsp;&lt;&lt;&lt; Default Settings For Dynamic Lighting
1647187327
David M.
Pro
API Scripter
If using UDL, have you tried switching to Legacy to see if the lag persists, or vice versa?
CaptainJesus said: Thanks for the suggestions.&nbsp; 1) Hardware acceleration is definitely on 2) I made a new game and transfered a single DL map, its still just as bad i'm afraid 3) i am running only 4 google extensions and ad block which i have now turned off, No difference im afraid Iv'e been building a heavy DL game for 2.5 years now :S i'm worried it was all for nothing. any more help is appreciated Switch to LDL, I honestly never will ever use UDL and when they force UDL on us I will just move my only remaining roll20 table over to foundry, which I already own.&nbsp; Its fundamentally flawed as players who are smart can just tweak their browser settings and turn off the dynamic lighting and see the whole map doing something very similar to how everyone gets past the soft paywalls online.&nbsp; Plus toasters can't run UDL, its a resource hog.&nbsp;&nbsp;
DM Eddie said: CaptainJesus said: Thanks for the suggestions.&nbsp; 1) Hardware acceleration is definitely on 2) I made a new game and transfered a single DL map, its still just as bad i'm afraid 3) i am running only 4 google extensions and ad block which i have now turned off, No difference im afraid Iv'e been building a heavy DL game for 2.5 years now :S i'm worried it was all for nothing. any more help is appreciated Switch to LDL, I honestly never will ever use UDL and when they force UDL on us I will just move my only remaining roll20 table over to foundry, which I already own.&nbsp; Its fundamentally flawed as players who are smart can just tweak their browser settings and turn off the dynamic lighting and see the whole map doing something very similar to how everyone gets past the soft paywalls online.&nbsp; Plus toasters can't run UDL, its a resource hog.&nbsp;&nbsp; This has honestly fixed my lagg completely, it is definately UDL that is not functioning as it should, which makes me wonder how i am the only one with these complaints currently. It's a shame i definately see the work that has gone into UDL, i really hope they can eventually make it work
keithcurtis said: What browser are you using? Here are some links to help fine tune performance on DL (most useful are marked with "&lt;&lt;&lt;": Dynamic Lighting Checklist &lt;&lt;&lt; TECH &amp; SETTINGS FOR DYNAMIC LIGHTING System Requirements &amp; Best Practices &nbsp;&lt;&lt;&lt; Default Settings For Dynamic Lighting Thank you i will hopefully have the patience to look into this
CaptainJesus said: This has honestly fixed my lagg completely, it is definately UDL that is not functioning as it should, which makes me wonder how i am the only one with these complaints currently. It's a shame i definately see the work that has gone into UDL, i really hope they can eventually make it work You are not the only one - I have had some sessions in the past where the lag was so bad with UDL it was unplayable.&nbsp; I switched to LDL and it was fine.&nbsp; More recently I haven't had many issues with UDL and have been using it twice a week successfully now for a while. It seems that when problems are reported users get asked to do a bunch of troubleshooting to try to fix it, sometimes it is on the user's side, but other times it is not and is not explained.&nbsp; I'm not sure the devs even know all of the issues that can cause UDL lag or if it truly is completely on their side at times (maybe a slow server or network issues at Roll20.) I suspect this is why LDL is still a thing - if UDL was working for everyone how it is supposed to work, LDL would be thrown out. -Adam
CaptainJesus said: DM Eddie said: CaptainJesus said: Thanks for the suggestions.&nbsp; 1) Hardware acceleration is definitely on 2) I made a new game and transfered a single DL map, its still just as bad i'm afraid 3) i am running only 4 google extensions and ad block which i have now turned off, No difference im afraid Iv'e been building a heavy DL game for 2.5 years now :S i'm worried it was all for nothing. any more help is appreciated Switch to LDL, I honestly never will ever use UDL and when they force UDL on us I will just move my only remaining roll20 table over to foundry, which I already own.&nbsp; Its fundamentally flawed as players who are smart can just tweak their browser settings and turn off the dynamic lighting and see the whole map doing something very similar to how everyone gets past the soft paywalls online.&nbsp; Plus toasters can't run UDL, its a resource hog.&nbsp;&nbsp; This has honestly fixed my lagg completely, it is definately UDL that is not functioning as it should, which makes me wonder how i am the only one with these complaints currently. It's a shame i definately see the work that has gone into UDL, i really hope they can eventually make it work We get brigaded by anecdotal personal experiences when we try to get help with it and nothing ever changes.&nbsp; They have invested a ton of dev hours into a flawed model and refuse to backtrack and rethink their decision.&nbsp; LDL is there, I just wish someone at this company would understand that when they changed the UI to hide LDL, all that did was piss off paying customers.. move the god damned LDL back out to its own tab or leave it expanded by default, we don't deserve to have to constantly scroll down and expand it constantly.&nbsp; The only purpose that change did was inconvenience customers, it had zero functional purpose to hide it.&nbsp; Oh and devs in charge of UDL?&nbsp; Want users to find your bugs faster?&nbsp; Make a reverse option of the button to convert lighting outside in the settings button and make the UDL and LDL api switches identical so that actual DM's running sessions do not need to spend hours converting back and forth when your UDL breaks mid sessions.&nbsp; Nobody is going to move to UDL if our giant macro sets that work in LDL don't work in UDL.&nbsp;&nbsp;