<a href="https://app.roll20.net/campaigns/details/12674869/dungeon-crawl-inc" rel="nofollow">https://app.roll20.net/campaigns/details/12674869/dungeon-crawl-inc</a> Dungeon Crawl Inc is a homebrew, one-shot adventure that will be played over multiple sessions (Three to five sessions, depending on how quickly players solve puzzles and handle encounters). Sessions will be played Saturday evenings, and should run about four hours in length. There will be a mix of roleplay (which will mostly take place in session one before entering the dungeon), puzzle solving, and plenty of combat encounters. New players are welcome but you should be sure, before you apply, that you have a working microphone. Roll20 will be used for maps and character sheets, voice chat will be over Discord. If you use an outside service for your character sheets (such as D&D Beyond) please be aware that **a Roll20 character sheet will be required.** **Phlem's Inn and Tavern and the city of Hogshead** Phlem's Inn and Tavern is a way-point on the route between Hogsfeet and Goldrush. Situated in the center of the city of Hogshead, the Inn is an important base of operations for the region's adventuring companies. Mr. Phlem acts as an agent, finding adventurers to handle various problems and issues in the city and the surrounding area. The tavern is a well respected institution and regularly receives missives from local civic leaders alongside requests from the general public. Hogshead itself is a city of around 2500 people, most unskilled laborers who work the surrounding farms. A smaller portion are skilled artisans and tradesmen. Lastly, is the small community of transient adventurers. Law in Hogshead is upheld by a contingent of well trained fighters along with a team of constables who are likewise supported by trusty deputies. Crime in Hogshead is dealt with quickly and efficiently. Lawbreakers are sent before a magister to receive sentence. Most crimes are punished with hard labor; criminals who commit crimes of particular severity or ferocity are sent to the city's dungeons to either rot, or more likely, be eaten by the creatures which wander it's meandering labyrinth. **You** are a member of one of the various adventuring companies which operate out of Phlem's. As you cool your heels in the tavern Mr. Phlem calls for you. Apparently, he has a job for you, one that pays well and requires brains, brawn, and, most likely, more than a little bloodshed. **Allowed source books** (1) The Dungeon Master's Guide (2) The Player's Handbook (3) Volo's Guide to Monsters (5) Xanathar's Guide to Everything (5) (Requires approval) Mordenkainen Presents: Monsters of the Multiverse (6) (Requires approval) Tasha's Cauldron of Everything If you wish to play a character with a flight speed, please be aware that most encounters will take place indoors. **Character creation details will be provided in a separate topic** Characters will start at second level. **At the end of each session I will ask for a $5 donation via PayPal. Donation is not mandatory, but would be appreciated. Donations go toward my Roll20 Subscription, future source books, and coffee and pizza to motivate me while setting up dungeons** Roll20 is not responsible for any payment transactions and
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