Looks like 5e, so you can try this one out. I don't take credit for it (I think Oosh originally came up with it?). It uses the sheet settings for whisper type, advantage settings (toggle, query, etc), optional proficiency dice, and jack of all trades. @{selected|wtype}&{template:simple} @{selected|rtype}?{Ability|Acrobatics, +@{selected|Acrobatics_bonus}@{selected|pbd_safe}[Acrobatics]]]}} {{rname=Acrobatics}} {{mod=@{selected|Acrobatics_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Acrobatics_bonus}@{selected|pbd_safe}[Acrobatics]]]|Animal Handling, +@{selected|Animal_Handling_bonus}@{selected|pbd_safe}[Animal]]]}} {{rname=Animal Handling}} {{mod=@{selected|Animal_Handling_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Animal_Handling_bonus}@{selected|pbd_safe}[Animal]]]|Arcana, +@{selected|Arcana_bonus}@{selected|pbd_safe}[Arcana]]]}} {{rname=Arcana}} {{mod=@{selected|Arcana_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Arcana_bonus}@{selected|pbd_safe}[Arcana]]]|Athletics, +@{selected|Athletics_bonus}@{selected|pbd_safe}[Athletics]]]}} {{rname=Athletics}} {{mod=@{selected|Athletics_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Athletics_bonus}@{selected|pbd_safe}[Athletics]]]|Deception, +@{selected|Deception_bonus}@{selected|pbd_safe}[Deception]]]}} {{rname=Deception}} {{mod=@{selected|Deception_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Deception_bonus}@{selected|pbd_safe}[Deception]]]|History, +@{selected|History_bonus}@{selected|pbd_safe}[History]]]}} {{rname=History}} {{mod=@{selected|History_bonus}}} {{r1=[[ @{selected|d20} + @{selected|History_bonus}@{selected|pbd_safe}[History]]]|Insight, +@{selected|Insight_bonus}@{selected|pbd_safe}[Insight]]]}} {{rname=Insight}} {{mod=@{selected|Insight_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Insight_bonus}@{selected|pbd_safe}[Insight]]]|Intimidation, +@{selected|Intimidation_bonus}@{selected|pbd_safe}[Intimidation]]]}} {{rname=Intimidation}} {{mod=@{selected|Intimidation_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Intimidation_bonus}@{selected|pbd_safe}[Intimidation]]]|Investigation, +@{selected|Investigation_bonus}@{selected|pbd_safe}[Investigation]]]}} {{rname=Investigation}} {{mod=@{selected|Investigation_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Investigation_bonus}@{selected|pbd_safe}[Investigation]]]|Medicine, +@{selected|Medicine_bonus}@{selected|pbd_safe}[Medicine]]]}} {{rname=Medicine}} {{mod=@{selected|Medicine_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Medicine_bonus}@{selected|pbd_safe}[Medicine]]]|Nature, +@{selected|Nature_bonus}@{selected|pbd_safe}[Nature]]]}} {{rname=Nature}} {{mod=@{selected|Nature_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Nature_bonus}@{selected|pbd_safe}[Nature]]]|Perception, +@{selected|Perception_bonus}@{selected|pbd_safe}[Perception]]]}} {{rname=Perception}} {{mod=@{selected|Perception_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Perception_bonus}@{selected|pbd_safe}[Perception]]]|Performance, +@{selected|Performance_bonus}@{selected|pbd_safe}[Performance]]]}} {{rname=Performance}} {{mod=@{selected|Performance_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Performance_bonus}@{selected|pbd_safe}[Performance]]]|Persuasion, +@{selected|Persuasion_bonus}@{selected|pbd_safe}[Persuasion]]]}} {{rname=Persuasion}} {{mod=@{selected|Persuasion_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Persuasion_bonus}@{selected|pbd_safe}[Persuasion]]]|Religion, +@{selected|Religion_bonus}@{selected|pbd_safe}[Religion]]]}} {{rname=Religion}} {{mod=@{selected|Religion_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Religion_bonus}@{selected|pbd_safe}[Religion]]]|Sleight Of Hand, +@{selected|Sleight_Of_Hand_bonus}@{selected|pbd_safe}[Sleight]]]}} {{rname=Sleight Of Hand}} {{mod=@{selected|Sleight_Of_Hand_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Sleight_Of_Hand_bonus}@{selected|pbd_safe}[Sleight]]]|Stealth, +@{selected|Stealth_bonus}@{selected|pbd_safe}[Stealth]]]}} {{rname=Stealth}} {{mod=@{selected|Stealth_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Stealth_bonus}@{selected|pbd_safe}[Stealth]]]|Survival, +@{selected|Survival_bonus}@{selected|pbd_safe}[Survival]]]}} {{rname=Survival}} {{mod=@{selected|Survival_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Survival_bonus}@{selected|pbd_safe}[Survival]]]|Strength, +@{selected|Strength_mod}@{selected|jack_attr}[STR]]]}} {{rname=Strength}} {{mod=@{selected|Strength_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Strength_mod}@{selected|jack_attr}[STR]]]|Dexterity, +@{selected|Dexterity_mod}@{selected|jack_attr}[DEX]]]}} {{rname=Dexterity}} {{mod=@{selected|Dexterity_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Dexterity_mod}@{selected|jack_attr}[DEX]]]|Constitution, +@{selected|Constitution_mod}@{selected|jack_attr}[CON]]]}} {{rname=Constitution}} {{mod=@{selected|Constitution_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Constitution_mod}@{selected|jack_attr}[CON]]]|Intelligence, +@{selected|Intelligence_mod}@{selected|jack_attr}[INT]]]}} {{rname=Intelligence}} {{mod=@{selected|Intelligence_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Intelligence_mod}@{selected|jack_attr}[INT]]]|Wisdom, +@{selected|Wisdom_mod}@{selected|jack_attr}[WIS]]]}} {{rname=Wisdom}} {{mod=@{selected|Wisdom_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Wisdom_mod}@{selected|jack_attr}[WIS]]]|Charisma, +@{selected|Charisma_mod}@{selected|jack_attr}[CHA]]]}} {{rname=Charisma}} {{mod=@{selected|Charisma_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|Charisma_mod}@{selected|jack_attr}[CHA]]]}}} {{global=@{selected|global_skill_mod}}} @{selected|charname_output} Here's one using the npc template: @{wtype}&{template:npc} @{npc_name_flag} @{rtype}?{Ability|Acrobatics,+@{npc_Acrobatics}@{pbd_safe}[Acrobatics]]]}} {{rname=Acrobatics}} {{mod=@{npc_Acrobatics}}} {{r1=[[@{d20} + @{npc_Acrobatics}@{pbd_safe}[Acrobatics]]]|Animal Handling,+@{npc_Animal_Handling}@{pbd_safe}[Animal]]]}} {{rname=Animal Handling}} {{mod=@{npc_Animal_Handling}}} {{r1=[[@{d20} + @{npc_Animal_Handling}@{pbd_safe}[Animal]]]|Arcana,+@{npc_Arcana}@{pbd_safe}[Arcana]]]}} {{rname=Arcana}} {{mod=@{npc_Arcana}}} {{r1=[[@{d20} + @{npc_Arcana}@{pbd_safe}[Arcana]]]|Athletics,+@{npc_Athletics}@{pbd_safe}[Athletics]]]}} {{rname=Athletics}} {{mod=@{npc_Athletics}}} {{r1=[[@{d20} + @{npc_Athletics}@{pbd_safe}[Athletics]]]|Deception,+@{npc_Deception}@{pbd_safe}[Deception]]]}} {{rname=Deception}} {{mod=@{npc_Deception}}} {{r1=[[@{d20} + @{npc_Deception}@{pbd_safe}[Deception]]]|History,+@{npc_History}@{pbd_safe}[History]]]}} {{rname=History}} {{mod=@{npc_History}}} {{r1=[[@{d20} + @{npc_History}@{pbd_safe}[History]]]|Insight,+@{npc_Insight}@{pbd_safe}[Insight]]]}} {{rname=Insight}} {{mod=@{npc_Insight}}} {{r1=[[@{d20} + @{npc_Insight}@{pbd_safe}[Insight]]]|Intimidation,+@{npc_Intimidation}@{pbd_safe}[Intimidation]]]}} {{rname=Intimidation}} {{mod=@{npc_Intimidation}}} {{r1=[[@{d20} + @{npc_Intimidation}@{pbd_safe}[Intimidation]]]|Investigation,+@{npc_Investigation}@{pbd_safe}[Investigation]]]}} {{rname=Investigation}} {{mod=@{npc_Investigation}}} {{r1=[[@{d20} + @{npc_Investigation}@{pbd_safe}[Investigation]]]|Medicine,+@{npc_Medicine}@{pbd_safe}[Medicine]]]}} {{rname=Medicine}} {{mod=@{npc_Medicine}}} {{r1=[[@{d20} + @{npc_Medicine}@{pbd_safe}[Medicine]]]|Nature,+@{npc_Nature}@{pbd_safe}[Nature]]]}} {{rname=Nature}} {{mod=@{npc_Nature}}} {{r1=[[@{d20} + @{npc_Nature}@{pbd_safe}[Nature]]]|Perception,+@{npc_Perception}@{pbd_safe}[Perception]]]}} {{rname=Perception}} {{mod=@{npc_Perception}}} {{r1=[[@{d20} + @{npc_Perception}@{pbd_safe}[Perception]]]|Performance,+@{npc_Performance}@{pbd_safe}[Performance]]]}} {{rname=Performance}} {{mod=@{npc_Performance}}} {{r1=[[@{d20} + @{npc_Performance}@{pbd_safe}[Performance]]]|Persuasion,+@{npc_Persuasion}@{pbd_safe}[Persuasion]]]}} {{rname=Persuasion}} {{mod=@{npc_Persuasion}}} {{r1=[[@{d20} + @{npc_Persuasion}@{pbd_safe}[Persuasion]]]|Religion,+@{npc_Religion}@{pbd_safe}[Religion]]]}} {{rname=Religion}} {{mod=@{npc_Religion}}} {{r1=[[@{d20} + @{npc_Religion}@{pbd_safe}[Religion]]]|Sleight Of Hand,+@{npc_Sleight_Of_Hand}@{pbd_safe}[Sleight]]]}} {{rname=Sleight Of Hand}} {{mod=@{npc_Sleight_Of_Hand}}} {{r1=[[@{d20} + @{npc_Sleight_Of_Hand}@{pbd_safe}[Sleight]]]|Stealth,+@{npc_Stealth}@{pbd_safe}[Stealth]]]}} {{rname=Stealth}} {{mod=@{npc_Stealth}}} {{r1=[[@{d20} + @{npc_Stealth}@{pbd_safe}[Stealth]]]|Survival,+@{npc_Survival}@{pbd_safe}[Survival]]]}} {{rname=Survival}} {{mod=@{npc_Survival}}} {{r1=[[@{d20} + @{npc_Survival}@{pbd_safe}[Survival]]]|Strength,+@{Strength_mod}@{jack_attr}[STR]]]}} {{rname=Strength}} {{mod=@{Strength_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Strength_mod}@{jack_attr}[STR]]]|Dexterity,+@{Dexterity_mod}@{jack_attr}[DEX]]]}} {{rname=Dexterity}} {{mod=@{Dexterity_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Dexterity_mod}@{jack_attr}[DEX]]]|Constitution,+@{Constitution_mod}@{jack_attr}[CON]]]}} {{rname=Constitution}} {{mod=@{Constitution_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Constitution_mod}@{jack_attr}[CON]]]|Intelligence,+@{Intelligence_mod}@{jack_attr}[INT]]]}} {{rname=Intelligence}} {{mod=@{Intelligence_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Intelligence_mod}@{jack_attr}[INT]]]|Wisdom,+@{Wisdom_mod}@{jack_attr}[WIS]]]}} {{rname=Wisdom}} {{mod=@{Wisdom_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Wisdom_mod}@{jack_attr}[WIS]]]|Charisma,+@{Charisma_mod}@{jack_attr}[CHA]]]}} {{rname=Charisma}} {{mod=@{Charisma_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Charisma_mod}@{jack_attr}[CHA]]]}}} {{global=@{global_skill_mod}}} {{type=Check}} {{typec=Check}} @{charname_output}