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[Bug]Table Export API misbehaves in just one session.

This ones weird but I found a workaround to solve this.   The Bug:  When I try to import the table pasted below to my live session with many scripts install that has no other issues with api performance, the paste does nothing, it doesn't add randomly to any other table, it does not make the intended table, and it does not do any error or entry in the sandbox.  Table export api is definitely installed.   The Workaround:  I went to a storage session and made the table there, used transmogrifier to move the table into the live session.   I have no idea why its failing to do any imports in the live session.   I'll paste the table below but since its able to work in all my other sessions, I am completely lost here on what is causing it to fail.  There are 4 OTHER tables starting with "Urban" but they are not recieving the additional entries so I dunno.  Plus I am using the full syntax of the table so it shouldn't misdirect to the other 4 urban tables that are labeled something else entirely (UrbanEncounter1/2/3/4) !import-table --UrbanChaseComp --hide !import-table-item --UrbanChaseComp --A large stacked group of barrels are knocked over in the panick, make a DC 11/13/15/17 Dex Saving through to avoid half movement. !import-table-item --UrbanChaseComp --A bunch of chickens are oblivious to the mayhem ensuing and are in the way as you are running, what do you do to avoid a 15ft square of difficult terrain directly in your intended path? !import-table-item --UrbanChaseComp --There is a ramp ahead, you can gain an additional 10 movement if you choose to run up it and vault off it and succeed on a DC 11/13/15/17 Athletics Check, otherwise avoid it at a cost of 10 movement speed. !import-table-item --UrbanChaseComp --Two guards reacting to the mayhem try to charge out to help but seemingly look like they are on an interception course with you, make a DC 11/13/15/17 acrobatics check to avoid colliding with them and falling prone. !import-table-item --UrbanChaseComp --The path ahead is arching on a bend and you spot a series of alleyways that look like they might allow for a shortcut, roll a DC 11/13/15/17 History check, if you succeed double your movement speed, if you fail halve it for the turn. !import-table-item --UrbanChaseComp --You recall information about regulating your breathing you heard in a tavern once, make a DC 11/13/15/17 Medicine check, if you succeed reset your dash counter to 0. !import-table-item --UrbanChaseComp --Ahead you spot a large puddle. Make a DC 11/13/15/17 Nature check to discern exactly how to traverse this hazard. If you fail halve your movement. !import-table-item --UrbanChaseComp --Two men are carrying a large pane of glass and are confused as what to do in this mayhem. Make a DC 11/13/15/17 perception check to percieve the glass and the obstacle or you crash into the glass pane causing <%%91%%><%%91%%>1d6<%%93%%><%%93%%>/<%%91%%><%%91%%>2d6<%%93%%><%%93%%>/<%%91%%><%%91%%>4d6<%%93%%><%%93%%>/<%%91%%><%%91%%>8d6<%%93%%><%%93%%> slashing damage. !import-table-item --UrbanChaseComp --A large obstacle such as a horse or cart blocks your way. Make a DC 11/13/15/17 Acrobatics check to get past the obstacle. On a failed check, the obstacle counts as 10 feet of difficult terrain. !import-table-item --UrbanChaseComp --A crowd blocks your way. Make a DC 11/13/15/17 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to make your way through the crowd unimpeded. On a failed check, the crowd counts as 10 feet of difficult terrain. !import-table-item --UrbanChaseComp --A maze of barrels, crates, or similar obstacles stands in your way. Make a DC 11/13/15/17 Dexterity (Acrobatics) or Intelligence check (your choice) to navigate the maze. On a failed check, the maze counts as 10 feet of difficult terrain. !import-table-item --UrbanChaseComp --The ground beneath your feet is slippery with rain, spilled oil, or some other liquid. Make a DC 11/13/15/17 Dexterity saving throw. On a failed save, you fall prone. !import-table-item --UrbanChaseComp --You come upon a pack of dogs fighting over food. Make a DC 11/13/15/17 Dexterity (Acrobatics) check to get through the pack unimpeded. On a failed check, you are bitten and take <%%91%%><%%91%%>1d4<%%93%%><%%93%%>/<%%91%%><%%91%%>2d4<%%93%%><%%93%%>/<%%91%%><%%91%%>4d4<%%93%%><%%93%%>/<%%91%%><%%91%%>8d4<%%93%%><%%93%%> piercing damage, and the dogs count as 5 feet of difficult terrain. !import-table-item --UrbanChaseComp --You run into a brawl in progress. Make a DC 12/14/16/18 Strength (Athletics), Dexterity (Acrobatics), or Charisma (Intimidation) check (your choice) to get past the brawlers unimpeded. On a failed check, you take <%%91%%><%%91%%>2d4<%%93%%><%%93%%>/<%%91%%><%%91%%>4d4<%%93%%><%%93%%>/<%%91%%><%%91%%>8d4<%%93%%><%%93%%>/<%%91%%><%%91%%>16d4<%%93%%><%%93%%> bludgeoning damage, and the brawlers count as 10 feet of difficult terrain. !import-table-item --UrbanChaseComp --A beggar blocks your way. Make a DC 11/13/15/17 Strength (Athletics), Dexterity (Acrobatics), or Charisma (Intimidation) check (your choice) to slip past the beggar. You succeed automatically if you toss the beggar a coin. On a failed check, the beggar counts as 5 feet of difficult terrain. !import-table-item --UrbanChaseComp --An overzealous guard mistakes you for someone else. If you move 20 feet or more on your turn, the guard makes an opportunity attack against you with a spear (+2/+4/+8/+12 to hit, <%%91%%><%%91%%>1d6+1<%%93%%><%%93%%>/<%%91%%><%%91%%>1d8+2<%%93%%><%%93%%>/<%%91%%><%%91%%>1d10+4<%%93%%><%%93%%>/<%%91%%><%%91%%>1d12+8<%%93%%><%%93%%> piercing damage on a hit). !import-table-item --UrbanChaseComp --You are forced to make a sharp turn to avoid colliding with something impassable. Make a DC 11/13/15/17 Dexterity saving throw to navigate the turn. On a failed save, you collide with something hard and take <%%91%%><%%91%%>1d4<%%93%%><%%93%%>/<%%91%%><%%91%%>2d4<%%93%%><%%93%%>/<%%91%%><%%91%%>4d4<%%93%%><%%93%%>/<%%91%%><%%91%%>8d4<%%93%%><%%93%%> bludgeoning damage. !import-table-item --UrbanChaseComp --A baby carraige is ahead of the chase and looks to be in danger of being trampled what does the party do in this moment?(Take a heroic round of turns for your side to try to resolve this dilemma) !import-table-item --UrbanChaseComp --A large wagon pulled by 8 reindeer pull into the street between you and the target and stops. How will you resolve getting around this obstacle? !import-table-item --UrbanChaseComp --A large wash tub along the side is tipped over in the panicked street movements of the crowd and douses the street ahead of you in slipper terrain. Make a DC 11/13/15/17 Acrobatics check to navigate the hazard or suffer the prone condition at the start of this turn. !import-table-item --UrbanChaseComp --For a brief moment a few targets on the field ahead of you seem to look the same through the fog of war of the situation. Make a DC 11/13/15/17 perception check to maintain the proper target or suffer half movement speed this turn. !import-table-item --UrbanChaseComp --A mount is loosely tied to a post along the side of the road. Make a dc 12/14/16/18 animal handling check to try and coax the horse to give chase with you onboard. !import-table-item --UrbanChaseComp --Dirt or dust is kicked up ahead of you causing your vision to blur. Make a DC 11/13/15/17 perception check to maintain chase or move at half speed this turn to negotiate the hazard. !import-table-item --UrbanChaseComp --A pitfall or sewer hole is ahead of you, make a DC 11/13/15/17 Acrobatics or Athletics check to vault over it successfully, if you fail, lose all but 10 movement speed this turn. !import-table-item --UrbanChaseComp --A swarm of pigeons or crows are disturbed ahead into a frenzy and begin to fly in and around the path ahead, make a DC 11/13/15/17 Dexterity saving throw or take <%%91%%><%%91%%>1d4<%%93%%><%%93%%>/<%%91%%><%%91%%>2d4<%%93%%><%%93%%>/<%%91%%><%%91%%>4d4<%%93%%><%%93%%>/<%%91%%><%%91%%>8d4<%%93%%><%%93%%> piercing damage while traversing this hazard. !import-table-item --UrbanChaseComp --Your route forks off into several different directions, and you must quickly assess which one is the most efficient. Make a DC 11/13/15/17 Perception or Investigation (your choice) to figure out which is best. On a failed check you treat the path as 10 feet of difficult terrain. !import-table-item --UrbanChaseComp --A nauseating smell permeates the area you’ve run into, such as the stink rising from a sewer grate, or a cloud of sulfur near an alchemist’s shop. Make a DC 11/13/15/17 Constitution saving throw. On a failed save you count the area as 10 feet of difficult terrain, and you are poisoned until the end of your next turn. !import-table-item --UrbanChaseComp --No complication. --25
Do you have more than one version of TableExport installed (did you import one, or have you only used the 1-click install)? Does anything happen if you just try to create a test table? !import-table --TestTable --hide Is your API running? Are other script commands working? Have you tried removing and re-adding the TableExport script in your live game? Have you tried disabling all other scripts except TableExport?
Jarren said: Do you have more than one version of TableExport installed (did you import one, or have you only used the 1-click install)? Does anything happen if you just try to create a test table? !import-table --TestTable --hide Is your API running? Are other script commands working? Have you tried removing and re-adding the TableExport script in your live game? Have you tried disabling all other scripts except TableExport? Sorry forgot I posted this.  An hour later I went to use other api's in the session and discovered that the sandbox had gone corrupt.  I had to rebuild the session from scratch.  There was never anything wrong with the script, I have no idea what caused the corruption as I had not done anything but spin it up from idle after along live session the night before.