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Pathfinder con.bonus doesn't add hp

How do you add the barbarian's bonus max hp (NOT temp hp) when they get a rage con bons? Or really why doesnt adding a con.bonus give you any increase to max hp?
1648500090
vÍnce
Pro
Sheet Author
Hi Muffins, Which sheet? If this is the PF Community sheet, I would recommend using the "Add a common buff" selector for Rage or Rage(unchained). It bumps str, con (which also bumps HP while toggled), will, and adjusts ac without having to create these buffs individually.  If you aren't seeing these changes when the Rage is enabled, try using the recalc button on the sheet. Sometimes needed to "jump start" the sheet calcs. If this is the official by roll20 sheet, I'm sure there will be a few suggestions by others
Im using "Pathfinder by Roll20" which doesnt have any default buffs, they all have to be added and con bonus doesnt effect hp for some reason. If I change to the community sheet, will it reset my characters completely? Im the GM btw, Ive got tons of characters added.
1648500838

Edited 1648500961
vÍnce
Pro
Sheet Author
Never mix sheets for existing characters.&nbsp; It's like crossing the streams.&nbsp; Bad things will happen. lol&nbsp; Sheets all use different attributes and clalcs. Try using hp_bonus <a href="https://wiki.roll20.net/Pathfinder_by_Roll20#Adding_a_buff" rel="nofollow">https://wiki.roll20.net/Pathfinder_by_Roll20#Adding_a_buff</a> Scroll down that wiki link; there is an example of adding a Rage buff. ;-)
1648503895

Edited 1648504509
yeah I used that to make the buff originally, but the&nbsp; "+(2*@class1_level}) to hit points" line isnt working.&nbsp;&nbsp;+2 to hp_bonus seems to work. I think this may just work, thanks for solving that headache.&nbsp;
1648505619
vÍnce
Pro
Sheet Author
Looks like a missing curly "{" around the level call. maybe try + ( 2*@{class1_level} )
1648525889

Edited 1648525908
Kraynic
Pro
Sheet Author
Muffins said: yeah I used that to make the buff originally, but the&nbsp; "+(2*@class1_level}) to hit points" line isnt working.&nbsp;&nbsp;+2 to hp_bonus seems to work. I think this may just work, thanks for solving that headache. You may well be needing that to actually resolve to a number, which requires the inline roll brackets. +[[2*@{class1_level}]] to hp_bonus