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[5e]New change to 5e by roll20 sheet do not like

Not a fan of these new short and long rest buttons guys.  Seriously, if you want to change things change them like the API scripts work.  These two new buttons are easily accidentally pressed by the players and do not report what they have changed on the sheet incase of accidentally pressing them.  Please add a toggle to hide them or disable them in the game settings outside by the DM's.  I do not want them on the sheet.  
1649126692
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
On the upside, they work for all players, regardless of subscription level. That being said, an "are you sure" or chat report isn't an unwarranted request. I think non-Pro users will love this. I think they are a great addition. You can toggle the resource settings individually, which would basically restrict them to HP-only on an accidental press.
I would love if it behaved exactly like Resting in Style API as my players are all used to that api and it reports and suggests stuff to the players, much better then the silent treatment the buttons give.  
1649134584

Edited 1649191262
Cereal Nommer
Pro
Sheet Author
Also of note, multiclass Warlocks get back spell slots on a short rest regardless of whether or not they used any since the last rest. e.g. a Sorcerer 1/Warlock 1 character who uses up all three spell slots, gets the one Warlock Pact Magic slot back after a short rest, then after  another short rest will get another slot. The long rest also doesn't account for sleeping in heavy armor. Edit: To clarify, non-Pro user here, also not a fan. At least of the current implementation. The Reset On drop down is tucked away under the individual resources.
1649138784

Edited 1649138906
Oosh
Sheet Author
API Scripter
Roll20 isn't really for rules discussion, but since it's on topic for a sheet change..... do you have a source for that rule Cereal? Warlocks regain all spell slots on a short rest. Other classes recover spell slots on a long rest. Nothing about multiclassing changes those class features. If you burn 2 pact slots and 2 non-pact slots, then short rest, you get your 2 pact slots back again. If you immediately short rest again you do not recover the two non-pact slots. If you can't be bothered tracking them separately, that's up to your table, but that isn't what's in the rulebook.
1649139863
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Cereal Nommer said: The Reset On drop down is tucked away under the individual resources. How else would you handle resources that are regained at different rates?
1649145701

Edited 1649145743
Oosh said: Roll20 isn't really for rules discussion, but since it's on topic for a sheet change..... do you have a source for that rule Cereal? Warlocks regain all spell slots on a short rest. Other classes recover spell slots on a long rest. Nothing about multiclassing changes those class features. If you burn 2 pact slots and 2 non-pact slots, then short rest, you get your 2 pact slots back again. If you immediately short rest again you do not recover the two non-pact slots. If you can't be bothered tracking them separately, that's up to your table, but that isn't what's in the rulebook. I thought they were saying that at first also but I think what they mean is that they used 2 level 1 spell slots, and then short rested twice and got 2 level 1 spell slots back.  That can't happen.  The pact slot is just being counted as an additional spell slot instead of a pact magic slot.  Personally I never rely on the spell slots on spell page for a warlock and just use a pact magic slots count in a repeating box.  
1649184812

Edited 1649187215
DM
Pro
Thanks for all your feedback folks, some of these issues are harder to address than others: Toggling the buttons on/off should be something we can probably implement right away; Reporting what has changed is doable, will check with the rest of the team how we can prioritise this; The dice per dice on short rest is on our to-do list already; The Warlock issue when multi-classing is a known bug and is already on our to-do list. A few improvements we discussed internally: Adding a option to initiate a "custom" rest where you could toggle on/off what you want to reset; Adding the ability to recharge the total by a die (for magic items.) Again, thanks for the input, I will make sure to keep an eye on this thread.
1649185412
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Thanks, Miguel! This is a great addition to the sheet.
Miguel P. said: Thanks for all your feedback folks, some of these issues are harder to address than others: Toggling the buttons on/off should be something we can probably implement right away; Reporting what has changed is doable, will check with the rest of the team how we can prioritise this; The dice per dice on short rest is on our to-do list already; The Warlock issue when multi-classing is a known bug and is already on our to-do list. A few improvements we discussed internally: Adding a option to initiate a "custom" rest where you could toggle on/off what you want to reset; Adding the ability to recharge the total by a die (for magic items.) Again, thanks for the input, I will make sure to keep an eye on this thread. The way I got around the pact magic issue before this, with Resting in Style API, was I set the pact magic slots as a seperate currency from the spells tab completely, as they should be cause warlock is not included in the multiclassing spellcasting ability table anyway.  Instead I just put "Pact Magic Slots" in a repeating box and threw it in as a short rest refresh currency.  
1649191604

Edited 1649191849
Cereal Nommer
Pro
Sheet Author
DM Eddie said: Oosh said: Roll20 isn't really for rules discussion, but since it's on topic for a sheet change..... do you have a source for that rule Cereal? Warlocks regain all spell slots on a short rest. Other classes recover spell slots on a long rest. Nothing about multiclassing changes those class features. If you burn 2 pact slots and 2 non-pact slots, then short rest, you get your 2 pact slots back again. If you immediately short rest again you do not recover the two non-pact slots. If you can't be bothered tracking them separately, that's up to your table, but that isn't what's in the rulebook. I thought they were saying that at first also but I think what they mean is that they used 2 level 1 spell slots, and then short rested twice and got 2 level 1 spell slots back.  That can't happen.  The pact slot is just being counted as an additional spell slot instead of a pact magic slot.  Personally I never rely on the spell slots on spell page for a warlock and just use a pact magic slots count in a repeating box.   Exactly. That's an issue. I'm saying that's how the sheet currently works, which is not how the rules work. A Pact Magic Slots resource box is a good idea for a workaround though. Miguel P. said: Thanks for all your feedback folks, some of these issues are harder to address than others: Toggling the buttons on/off should be something we can probably implement right away; Reporting what has changed is doable, will check with the rest of the team how we can prioritise this; The dice per dice on short rest is on our to-do list already; The Warlock issue when multi-classing is a known bug and is already on our to-do list. A few improvements we discussed internally: Adding a option to initiate a "custom" rest where you could toggle on/off what you want to reset; Adding the ability to recharge the total by a die (for magic items.) Again, thanks for the input, I will make sure to keep an eye on this thread. If you're putting together a to-do list, consider adding support for the Healing and Rest Variants (DMG p. 266-267) as well, or support for "custom" rest option to do so. I do think this could be a great feature, I don't think it is yet.
Also, I forgot to mention, but we also have on our plans to do some refactoring on the compendium/charmancer to allow some/all of those abilities to have rest settings auto-configured once they are dropped or added to the sheet via charactermancer. Miguel P. said: Thanks for all your feedback folks, some of these issues are harder to address than others: Toggling the buttons on/off should be something we can probably implement right away; Reporting what has changed is doable, will check with the rest of the team how we can prioritise this; The dice per dice on short rest is on our to-do list already; The Warlock issue when multi-classing is a known bug and is already on our to-do list. A few improvements we discussed internally: Adding a option to initiate a "custom" rest where you could toggle on/off what you want to reset; Adding the ability to recharge the total by a die (for magic items.) Again, thanks for the input, I will make sure to keep an eye on this thread.
1649205171
Oosh
Sheet Author
API Scripter
Cereal Nommer said: Exactly. That's an issue. I'm saying that's how the sheet currently works, which is not how the rules work. A Pact Magic Slots resource box is a good idea for a workaround though. Ahhhh apologies, totally misread your post then. Miguel P. said: The Warlock issue when multi-classing is a known bug and is already on our to-do list. I wouldn't be mean enough to call it a 'bug'. The sheet's just missing the attributes to track the pact slots separately, isn't it? :)
Feature request: Setting the resource uses to an ability modifier, not just PB. Lots of classes and subclasses have resources whose uses scale with their spellcasting ability, such as an artificer's magical tinkering.