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Which subscription/book do I need to buy for the standard ruleset (dnd5e)

I'm DMing and using this site for the first time. I've noticed there are things missing such as the additional subraces in the character creation that are listed in the PHB but not on Roll20 character creation. It seems like the basic free account has limited content included and I'd need to purchase books? I don't mind spending the money but what would I need to buy exactly so I can get the standard rule-set and contents similar to what DNDBeyond offers? Wanting to run Dnd5e
Also, if I buy the books, do all my players have access to the same content or do they need to purchase as well?
You do not need to buy anything, you can ignore the character mancer and use your existing books/sources and edit sheets directly.  
If you wish to have information not included in the SRD within the Roll20 VTT compendium and games, as well as not having to enter all the information you want manually, you would need to purchase the books on roll20 for the roll20 integration. 
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Edited 1649480940
keithcurtis
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If you want the basic rules built in, your two best purchases are likely the Players Handbook, and the Monster Manual, which can be ordered in bundles form the Marketplace. That's enough to run a good solid campaign with. There's lots of expansions you could buy, but those are the core rulebooks. The Dungeonmaster's Guide is not essential, IMO. It might be cheaper just to buy those two separately. The SRD (System Reference Document, or the free content) is what Wizards of the Coast provides as introductory material to the game, and as a basis for creating other, marketable content without the need to negotiate a license. That is the content that is freely available on Roll20. Although limited, you can run a basic game with it. And yes, even at the free level, you can share your content with one game of up to five players. More games and players are available at other subscription levels:  Compendium Sharing   Edit: Be sure to claim Lost Mine of Phandelver before the end of the month. It's free until then, but if you create a game with it before then, you can continue playing it. (You could even make multiple games with it if you want). It has a lot of monsters with art, some great maps and a good introductory adventure.
alternatively you can purchase what you need in dnd beyond (usually much cheaper and easier to use) and use beyond20 extension to roll directly in roll20
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keithcurtis
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Marketplace Creator
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If you decide to go with that route, I would advise experimenting and researching first. It's not a perfect solution, though for some it is satisfactory. I find that it's like trying to type with mittens on.
I don't think the compendium books are worth buying here, half the time charactermancer doesn't do things right.  Monster statblocks can be gotten other ways, and having a giant collection married to a specific site is a risky investment.  I prefer to buy the physical books/pdfs and use roll20 in full manual.  If this company exhibited safe business practices I might invest, but I've not been impressed enough to go past the pro sub payments.  I hate what they did with dynamic lighting and they've shown similar bad development in the other areas so I'm keeping my distance.  They just keep missing the mark on their dev changes while other vtt's are catering to what I want out of a vtt.  Plus I am insanely annoyed  by how they drop things on their end user to playtest.  Annoying as all hell and has ruined game nights for me soooo much.  
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Buying digital books anywhere that are linked to a system has inherent risk, here D&D Beyond, Fantasy Grounds or others. I too tend to buy paper in addition to purchases on Roll20 and DnDBeyond. I find the automation, though not always perfect, to be worthwhile. I have not had nearly the number of problems DM Eddie reports, but "mileage varies".