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(LFP) The DMAC [M&M3] - Saturday Evenings EST, starting in September

"The Department of Mutant and Altered Control is a rough life. You'd think we're police officers, that we protect and serve. And we want to be, but it's hard to protect and serve when everyone thinks that you're the government's lapdogs. That you're protecting yourself and serving G.AT.E's interests. I wish I could tell you we were. Christ, I wish that our own kin didn't turn on us like rabid dogs when we took our only offer. I wish that we could live normal lives. But most of us have seen the Vault. It's a fuckin' scary place. None of us would trade this modicum of freedom we've got now if it meant going back there. Where it feels like someone's crawlin' in your skull. Like someone else is wearing you like a suit. Life isn't pleasant here in the DMAC. But I'll take protecting the ungrateful masses from the kaiju, those hiveminded mutts and the United Mutant and Altered Front any day over going back into a cell, or facing the extreme brutality of GATE on the streets. Ask any of the rest of us, and we'll all tell you the same." Captain Len Ingram, DMAC The DMAC is a PL9 M&M3 campaign, set in a fictional future of Earth, where in a strange borealis has set off a sweeping phenomenon throughout the planet, giving rise to mutants and altered humans - beings that possess powers akin to the superheroes of movie and comic fame. In the midst of the surge of Altered appearing, confusion, racism and fear abounds. This isn't a story about survival in the face of adversity, but instead, of people who were falsely accused, legitimate criminals, and those who want to try and make a difference in abating the fear that exists by joining a special department designed to police their own kind. Met with resistance from their own kind, distrust from their superiors and attacked on all sides by villains and rebels alike. It's not a game of glorious superheroes in masks with fancy names. It's a game about the reality of a world where people with powers exist, and the fear that would shake society - the extremes they would go to, and trials those who stand in the way of chaos face. Getting down the details, DMAC is a text-based game, first and foremost. It will use some form of group messaging, in order to gather a group to discuss. Whether this is skype, yahoo, or even IRC doesn't matter, I'll find whatever works best for everyone. The game is set at PL9 (135 points), and is intended to be fairly gritty. Altered are just as fragile as humans when they don't possess a bloodline that makes them more resilient. This leads to character who will often face down lethal situations, they don't heal as quickly, and they don't have Superman-esque suites of powers to call on. Altered gain the thematic powers passed down through their mixed bloodlines. The further away from the Progenitor of an Altered Bloodline a current Altered is, the more and more they deviate in what powers they have acquired from their parents. This results in very focused characters - having skin like steel, the ability to absorb matter, the ability to regenerate from even fatal wounds. These are all examples of singular Altered. The game thrives on the idea that it is story-focused. It focuses less on the interactions of superbeings clashing, and more on the interactions of how these people function in a society that ultimately rejects them. It mixes elements of action, horror and cyberpunk into a near-future sci-fi setting that cares less about how you kill the villain of the week, and more how you prevent shattering the world of glass you live in while doing so.
I could be interested in this. I have a character that I could bump down from PL10 to PL9, though I'd need to probably rework her significantly to do so. Is there a general idea of what kind of characters you're looking for? If I'm reading into it right, the characters are sort of a police force of altereds to face villain altereds?
The general idea is that the PCs are either criminals (falsely accused or not) given a second chance, or a volunteer to join the DMAC. It functions as a police force, to combat Altered, terrorism against Altered, and Mutants (defined by being characterized as inhuman - even if it was human in the first place). All PCs would be new recruits to the relatively new department, following a major in-setting event. As a result, pretty much any kind of character who desires to see change in the current status quo, who feels they were unjustly imprisoned, or who just want to be free of the cold, strange comfort of the prison they've found themselves in are all valid ideas. Though, I'm always open to other takes or ideas on why someone might join the Department. As was noted, Altered are focused skill-set characters (Guys who absorb matter probably don't fly. They might be incredibly tough though), who grow within their power sets, rather than obtaining new powers.
The character that I normally play is a superintelligent techhead, so that probably doesn't work in the theme. Though her "power" is her intelligence and capabilities with technology, a good portion of her build would be the items that she's built, so she'd have several "powers" in that regard. Plus, I play her as a teenager, so it's unlikely that any police force would put her on the front lines. I could tone down her inventions, though,and maybe play her as a secondary character (someone that stays back in the van to coordinate the ones that actually go out to fight, occasionally becoming the hapless victim that the villains try to use as a bargaining chip).
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Technomancy, Adaptable Aptitude or super-heightened intelligence are all valid options as Altered. Playing essentially FemStark might not be nearly as thematic, given the limited resources the DMAC has. EDIT: And the DMAC is.... let's say, short-handed. If she can fight, they'd find a position for her. But I can better explain the setting if you have a preferred method of chat?
Yeah, that's why I'm thinking it would be better to drop her inventions and make her support. Even as as an inventor, though, she wouldn't be FemStark by any stretch of the imagination. That guy has everything. I have the PL10 version of her on Google docs, if you'd like to look it over. Taking away the armor and gun would free up considerable points (even despite the lower PL) that could be funneled into more skills and advantages, or other intellect-based powers.
I could look at it, yeah. Also, if you have a preferred messenger, or some such, I could further discuss the setting/character. Feel free to PM me either/both of those.
Done.
Will this be a weekly game? I'm interested, but I have another Saturday game that meets once or twice a month, so I couldn't do a weekly schedule.
This will be a weekly game, I'm afraid.
Pushing this up; still looking for players.
OK thanks. Good luck with the game!
Still looking; I've had one solid discussion with anyone so far. Trying to get into contact with others; that leaves spots open for more people.